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Shih, Yi-Hsuen; Liu, Min – Journal of Educational Technology Systems, 2008
As technology evolves rapidly, users of technology products and interactive computing systems are no longer only satisfied with the levels of product efficiency and effectiveness. Users are also looking for emotional satisfaction from using and interacting with the products. With powerful interactive features technology can potentially deliver…
Descriptors: Computers, Technology Uses in Education, Computer Uses in Education, Computer System Design
Norris, Cathleen; Shin, Namsoo; Soloway, Elliot – Educational Technology, 2007
This article proposes three guidelines for mobile technology design that address the needs and goals of teachers who are considered mainstream with regard to technology use. Devices should be easy to learn and use, focused on the curriculum, and instruction-friendly. Only if the three guidelines are followed by hardware and software developers…
Descriptors: Guidelines, Educational Technology, Computer Software, Computers
Looi, Chee-Kit; And Others – 1994
When students feel that their learning needs are not being met by computer-aided instruction, learning becomes passive, often resulting in boredom, frustration or a dislike for learning with computers. "Button Theory" allows the student to express his feelings and questions to the computer at the touch of a button, thus enhancing control over the…
Descriptors: Astronomy, Computer Assisted Instruction, Computer Attitudes, Computer Graphics
Liu, Min; Wheat, John – 1995
Interactive kiosks are becoming very popular in industries, educational institutions and public facilities. This paper discusses the design and development of a multimedia kiosk (Project iTOWER) by the University of Texas at Austin using the state-of-the-art technology and reports the results of the use of this system by students. The kiosk…
Descriptors: Access to Information, College Students, Computer Attitudes, Computer System Design
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McLean, Daniel D.; Hill, Jeffrey M. – Schole: A Journal of Leisure Studies and Recreation Education, 1993
Providing quality personal assistance to interns and preserving faculty time for other activities is challenging for educators. Indiana University faculty developed a HyperCard software stack that allowed students to work independently, at their own pace, with selected tasks requiring faculty input during the internship preparation,…
Descriptors: Case Studies, College Students, Computer Assisted Instruction, Computer Attitudes