Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Blended Learning | 3 |
Computer Games | 3 |
Educational Games | 3 |
Electronic Learning | 2 |
Instructional Design | 2 |
Active Learning | 1 |
Adult Students | 1 |
Barriers | 1 |
Bibliographies | 1 |
College Instruction | 1 |
Communication Skills | 1 |
More ▼ |
Author
Hannig, Andreas | 1 |
Kirk, James J. | 1 |
Lemos, Martin | 1 |
Mariais, Christelle | 1 |
Michau, Florence | 1 |
Ohnesorge-Radtke, Ulla | 1 |
Pernin, Jean-Philippe | 1 |
Rafai, Nicole | 1 |
Spreckelsen, Cord | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Tests/Questionnaires | 1 |
Education Level
Postsecondary Education | 3 |
Higher Education | 2 |
Adult Education | 1 |
Audience
Location
Germany | 1 |
North Carolina | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hannig, Andreas; Lemos, Martin; Spreckelsen, Cord; Ohnesorge-Radtke, Ulla; Rafai, Nicole – Journal of Educational Computing Research, 2013
The training of motor skills is a crucial aspect of medical education today. Serious games and haptic virtual simulations have been used in the training of surgical procedures. Otherwise, however, a combination of serious games and motor skills training is rarely used in medical education. This article presents Skills-O-Mat, an interactive serious…
Descriptors: Foreign Countries, Dentistry, Medical Education, Computer Games
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Kirk, James J. – Simulation & Gaming, 2004
The author's gaming-simulation course at Western Carolina University has been 30 years in the making. Its structure, content, and instructional methods are heavily influenced by the author's professorial aspirations and experience in the use of simulations. In this brief article, the author shares some of his early use of educational games and…
Descriptors: Educational Games, Simulation, Computer Games, Instructional Design