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Luedtke, Allison Oldham – Journal of Economic Education, 2023
The author describes an assignment in an undergraduate game theory course in which students work together in class to develop a computer algorithm to identify Nash equilibria. This assignment builds basic computer science skills while applying game theory knowledge to real-world situations. Students work as a team to delineate the steps and write…
Descriptors: Undergraduate Students, Game Theory, Programming Languages, Assignments
Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Pierce, Margo – T.H.E. Journal, 2013
Since the 1970s, a small but committed group of educators and developers has been encouraging students to learn the language of technology: computer programming. This article describes how today those efforts are moving forward, as a number of kid-friendly languages are being developed with the goal of harnessing students' attention and…
Descriptors: Programming Languages, Programming, Computer Software Reviews, Elementary School Science

McCallum-Bayliss, Heather – Issues in Applied Linguistics, 1993
Reports on a computer application in which collaboration did not precede project design. Important project parameters established without author input presented ethical dilemmas in balancing contract obligations and methodological rigor. (Author/CK)
Descriptors: Business Education, Computational Linguistics, Computer Literacy, Course Content

Cox, Kevin R.; Clark, David – Computers & Education, 1994
Explains how modern programming systems empower beginning college students taking computer literacy courses; provides suggestions for designing courses and on the selection of appropriate software; and gives examples of course content and of approaches to course development using the Visual Basic programming environment. (22 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software Selection, Course Content
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning