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Okinda, Robert; Waters, Melinda; Petterd, Robin; Smith, Clint – Commonwealth of Learning, 2023
The digital and professional teacher competency standards for blended TVET describe specifically the new and emerging skill development needs related to blended delivery. The standards are contextualised to take into account the technology and capability challenges common in TVET institutes in developing countries, the range of teaching methods…
Descriptors: Digital Literacy, Teacher Competencies, Standards, Blended Learning
Theobold, Allison S.; Hancock, Stacey A.; Mannheimer, Sara – Journal of Statistics and Data Science Education, 2021
Over the last 20 years, statistics preparation has become vital for a broad range of scientific fields, and statistics coursework has been readily incorporated into undergraduate and graduate programs. However, a gap remains between the computational skills taught in statistics service courses and those required for the use of statistics in…
Descriptors: Statistics Education, Data Analysis, Visualization, Workshops
Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Jenness, Sarah; Acheampong, Zoe – Jobs for the Future, 2022
This resource provides helpful information for high school teachers and counselors to better understand computer science, an industry that has many high-wage jobs open across the country. The resource supports effective advising by including an overview of computer science, cybersecurity, and networking; defines in-demand computer science skills…
Descriptors: High School Teachers, Counselors, Computer Science, Academic Advising
Barnard, Sarah; Mallaband, Becky; Leder Mackley, Kerstin – Innovations in Education and Teaching International, 2019
In this article, we introduce a threefold peer learning model developed during the design and implementation of an innovative researcher-led digital skills training programme for early career researchers. The programme brought together researchers from three UK universities and facilitated the personal and professional development of: (1) the…
Descriptors: Foreign Countries, College Faculty, Teacher Researchers, Research Skills
Weaver, D'Andre J. – Digital Promise, 2022
Digital knowledge and skills are needed to fully participate in the society and economy of the United States. The historic $65 billion Infrastructure Investment and Jobs Act represents a significant federal investment in advancing digital equity and inclusion, and an opportunity to make lasting change in communities across the country. This report…
Descriptors: Access to Computers, Digital Literacy, Equal Education, Educational Opportunities
VanderClock, William – Information Systems Education Journal, 2015
Most freshmen taking required, introductory information systems courses do not understand why they are required to take such courses and can't imagine that they will learn anything they don't already know. This paper presents an exercise that will excite and enthuse students about their computers and Information Systems in general. Every freshman…
Descriptors: College Freshmen, Computer Literacy, Information Systems, Technological Literacy
Learning and Work Institute, 2017
The European Agenda for Adult Learning defines the focus for European cooperation in adult education policies for 2012-2020. The Agenda highlights the need to increase participation in adult learning of all kinds (formal, non-formal and informal) either to acquire new work skills, or for active citizenship, or for personal development and…
Descriptors: Foreign Countries, Adult Learning, Adult Education, Lifelong Learning
King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Forzani, Elena; Leu, Donald J. – Educational Forum, 2012
All students must start learning new literacies skills early if they are to gain the skills they will need as adults. Integrating these skills into classroom instruction at a young age is especially important for economically disadvantaged students. Moreover, the interactive nature of the Internet and other digital tools may hold special learning…
Descriptors: Internet, Young Children, Economically Disadvantaged, Elementary School Students
Nolan, Joy; Preston, Michael; Finkelstein, Jonathan – Phi Delta Kappan, 2012
New York City's Department of Education offers a course called Digital Literacies, in which overage and undercredited high school students in more than 60 schools develop key skills needed for life after high school, whether it entails further education, employment, or, more commonly, both. With a "blended learning" design, it is more…
Descriptors: Educational Technology, Secondary Education, Skill Development, Blended Learning
Wasson, Barbara; Vold, Vibeke – Internet and Higher Education, 2012
Today's youth thrive in informal participatory communities where they not only consume but also act as contributors or producers. Through active participation they develop new media skills encompassing cultural competencies and social skills. In a participatory culture of learning, students' active contributions to their learning are stressed and…
Descriptors: Feedback (Response), Peer Evaluation, Interpersonal Competence, Student Participation
Williamson, Ronald – Education Partnerships, Inc., 2011
21st Century students need a complex set of skills to be successful in a digital environment. Digital literacy, similar to traditional definitions of literacy, is a set of skills students use to locate, organize, understand, evaluate and create information. The difference is that it occurs in an environment where a growing set of digital tools…
Descriptors: Educational Technology, Internet, Computer Literacy, Academic Standards
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2013
Stavros Demetriadis is currently an Assistant Professor with the Department of Informatics, Aristotle University of Thessaloniki (AUTh) in Greece. He also earned his Bachelor's degree in Physics and a Master Diploma in Electronic Physics from AUTh. He became interested in information and communications technologies when he was a high school…
Descriptors: Foreign Countries, Profiles, Educational Technology, Technology Integration