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Ghislain Nono Gueye; Jonathan R. Peterson – Journal of Economic Education, 2024
The authors present a Web application they designed in the R programming language as an experiential learning tool for teaching production theory. The app simulates production decisions where a manager is tasked to find the optimal mixture of inputs through experimentation. Users of the application are instructed to use calculations and intuitions…
Descriptors: Economics Education, Teaching Methods, Computer Oriented Programs, Programming Languages
Yuanting Lu – Journal of Statistics and Data Science Education, 2023
Interactive web-based applets have proven effective in teaching statistics. This article presents new implementations of web-based applets primarily targeting a traditional introductory statistics course in two particular areas: (a) using real-time response data to engage students in simulations and (b) generating randomized datasets for…
Descriptors: Computer Oriented Programs, Simulation, Statistics Education, Teaching Methods
Christian, Wolfgang; Belloni, Mario; Hanson, Robert M.; Mason, Bruce; Barbato, Lyle – Physics Teacher, 2021
Physlets, educational applets developed at Davidson College, are a widely used teaching resource designed to simulate a variety of physical phenomena. Originally, each Physlet was a Java simulation that was embedded in an HTML page as an applet and then customized using JavaScript to simulate a specific physics concept. The use of Java to simulate…
Descriptors: Physics, Computer Oriented Programs, Programming Languages, Simulation
Salgo, Alexander; O'Shea, Galen; Hellemans, Kim; Davies, Jim – International Association for Development of the Information Society, 2021
We introduce an open-source game-like educational software that teaches users about how action potentials work. The Postsynaptic Simulator requires users to demonstrate understanding of neural mechanisms to progress through levels, each of which teaches a different aspect of neuron activity. [For the full proceedings, see ED621108.]
Descriptors: Open Source Technology, Educational Games, Simulation, Brain
Panagiotis Panagiotidis – European Journal of Education (EJED), 2021
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous dramatic reduction of the cost of the necessary hardware has led to an impressive growth of the XR market, creating,…
Descriptors: Computer Simulation, Second Language Learning, Language Acquisition, Computer Software
Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
Falomo Bernarduzzi, Lidia; Bernardi, Ester Maria; Ferrari, Alberto; Garbarino, Maria Carla; Vai, Andrea – Science & Education, 2021
The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented…
Descriptors: Foreign Countries, Colleges, Museums, History
Yavich, Roman; Malev, Sergey; Rotkin, Vladimir – Higher Education Studies, 2020
What constitutes learning in the 21st century is the capacity for e-learning. Integral components of e-education are training content management systems. Existing content generators more transform content than create original content. Creating a methodology and technology for generating original content is important and relevant. In order to form…
Descriptors: Geometric Concepts, Electronic Learning, Mathematics Education, Computation
Hirsh-Pasek, Kathy; Zosh, Jennifer M.; Hadani, Helen Shwe; Golinkoff, Roberta M.; Clark, Kevin; Donohue, Chip; Wartella, Ellen – Center for Universal Education at The Brookings Institution, 2022
As technology advances to bring new immersive and imaginary worlds, how children are educated and how teachers are prepared must also advance to meet these new opportunities. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Practices, Educational Technology
Yadav, Savita; Chakraborty, Pinaki – Childhood Education, 2021
Children like to play with smartphones and other touchscreen-based devices, and suitably developed apps can help in entertaining, nurturing, and educating children. For the last three years, the authors have been studying how children interact with smartphones and other touchscreen-based devices. They assert that knowing the capabilities of…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Langer, Karin; Lietze, Stefanie; Krizek, Gerd Ch. – European Journal of Open, Distance and E-Learning, 2021
After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Higher Education
Alsalemi, Abdullah; Alhomsi, Yahya; Bensaali, Faycal; Alinier, Guillaume; Hssain, Ali – IEEE Transactions on Learning Technologies, 2021
Simulation plays an important part in enhancing the outcomes of clinical training worldwide. In particular, extracorporeal membrane oxygenation (ECMO) is a life-saving procedure that utilizes a cardiopulmonary bypass circuit to offer short or mid-term respiratory and circulatory assistance to seriously ill patients. After the current Coronavirus…
Descriptors: Simulation, Diseases, Patients, Medical Education
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Managh, Amy J.; Reid, Peter; Knox, Matthew A. – Journal of Chemical Education, 2018
A new app, freely available for Windows computers, has been developed to simulate tuning of an inductively coupled plasma mass spectrometer, on the basis of optimization data collected using a sector-field instrument. The app allows students to adjust parameters, including the torch position, gas flows, radio-frequency power, and guard-electrode…
Descriptors: Computer Oriented Programs, Computer Software, Computer Simulation, Spectroscopy