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Beals, Laura M. – New Directions for Youth Development, 2010
Virtual worlds are online graphical environments that are becoming an increasingly large part of the online experience of young people. Virtual worlds have the potential to become one additional environment, like school, home, and the playground, where youth can learn, play, and grow. The physical world is becoming interconnected with virtual…
Descriptors: Adolescents, Adolescent Development, Self Concept, Computer Simulation