NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Williams, Joseph – Journal of Technical Writing and Communication, 2022
The virtual museum tour has claimed new audiences during the pandemic, but not all virtual tours are created equal. First, this paper will explore the world of virtual museums and UX scholarship. Secondly, the paper will propose a viable set of options in determining effectiveness of virtual museums. Thirdly, the paper will discuss specific…
Descriptors: Museums, Exhibits, Computer Simulation, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chia, Ivy; Tay, June – International Journal of Multidisciplinary Perspectives in Higher Education, 2022
The COVID-19 pandemic has led to a new era where applied learning has to go virtual. This hastened the need for students to be equipped with virtual skillsets, including the ability to manage 3-D augmented reality tools for future work. This paper introduces the virtual art platform as a means to prepare students for the new world, which requires…
Descriptors: Arts Centers, Online Systems, Electronic Learning, COVID-19
Peer reviewed Peer reviewed
Direct linkDirect link
Roldan, Joaquin; Lara-Osuna, Rocio; Gonzalez-Torre, Antonio – International Journal of Art & Design Education, 2019
Projection-based augmented reality and virtual reality are used in a visual arts-based educational project in contemporary art museums from an a/r/tographic perspective. The project 'Art for Learning Art' (in Spanish, "Arte para aprender arte"), at the Museo CajaGRANADA in Granada (Spain) has been developed in collaboration with the…
Descriptors: Computer Simulation, Projection Equipment, Art Education, Visual Arts
Julian, June; Crooks, Julian – Online Submission, 2011
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research report showcases several exemplar exhibits created by students, artists, and museums. Located in The Educational Media Center, a Second Life teaching and social space, the Cerulean Gallery exhibits functioned as case studies that tested its effectiveness as…
Descriptors: Computer Simulation, Social Systems, Internet, Art Products
Peer reviewed Peer reviewed
Shapiro, David W.; Seidman, Steven – International Journal of Instructional Media, 1996
Discusses incorporating interactive multimedia into the Baseball Hall of Fame in Cooperstown, New York. Presents examples of interactive exhibits from other museums and suggests ideas for the Hall of Fame to pursue: simulations of batting, signal use, and umpiring; a quiz show; a visitor poll; CD-ROM software; and an interactive database.…
Descriptors: Baseball, Computer Simulation, Databases, Exhibits
Adkins, Dean – Instruction Delivery Systems, 1992
Describes TECH 2000, a permanent gallery of interactive multimedia applications contributed by manufacturers and producers of multimedia systems. Located in Washington, DC, the gallery includes examples of multimedia technology in the areas of arts and culture, new technology, interactive training, educational tutorials, community information,…
Descriptors: Art, Community Information Services, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Tarng, Wernhuar; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2007
The objective of this article is to study the network and virtual reality technologies for developing a virtual dinosaur museum, which provides a Web-learning environment for students of all ages and the general public to know more about dinosaurs. We first investigate the method for building the 3D dynamic models of dinosaurs, and then describe…
Descriptors: Paleontology, Computer Simulation, Museums, Natural Sciences