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El Kabtane, Hamada; El Adnani, Mohamed; Sadgal, Mohamed; Mourdi, Youssef – Education and Information Technologies, 2020
The Massive Open Online Course (MOOC) presents an approach of learning to permit an online and a distant learning for internet users. These systems are confronted with several problems among which the most important: the lack of participants' interactivity in the platform and the dropout of the participants. Those challenges need to be resolved to…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Freericks, J. K.; Cutler, D.; Kruse, A.; Vieira, L. B. – Physics Teacher, 2019
We describe a new style of MOOC designed to engage students with an immersive multimedia environment including text, images, video lectures, computer-based simulations, animations, and tutorials. Quantum Mechanics for Everyone is currently running on edX and has been successful by a number of different measures. Building on the pioneering work of…
Descriptors: Quantum Mechanics, Physics, Science Instruction, Large Group Instruction
Herreid, Clyde Freeman – New Directions for Teaching and Learning, 2011
This chapter describes the history of case study teaching, types of cases, and experimental data supporting their effectiveness. It also describes a model for comparing the efficacy of the various case study methods. (Contains 1 figure.)
Descriptors: Case Method (Teaching Technique), Case Studies, Instructional Effectiveness, Lecture Method
Enikov, E. T.; Campa, G. – IEEE Transactions on Education, 2012
This paper presents a low-cost hands-on experiment for a classical undergraduate controls course for non-electrical engineering majors. The setup consists of a small dc electrical motor attached to one of the ends of a light rod. The motor drives a 2-in propeller and allows the rod to swing. Angular position is measured by a potentiometer attached…
Descriptors: Computer Assisted Instruction, Synchronous Communication, Programming, Computer Science Education
Eary, John – British Journal of Educational Technology, 2008
The National Computing Centre (NCC) has developed an interactive video training system for the Scottish Police College to help train police supervisory officers in crowd control at major spectator events, such as football matches. This approach involves technology-enhanced training in a group-learning environment, and may have significant impact…
Descriptors: Interactive Video, Police Education, Management Development, Supervisory Training
Bricken, William – 1990
The essence of the computer revolution is yet to come, for computers are essentially generators of realities. Virtual reality (VR) is the next step in the evolutionary path; the user is placed inside the image and becomes a participant within the computational space. A VR computer generates a direct experience of the computational environment. The…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Innovation
Reiss, Rebecca; Jameson, David – Collegiate Microcomputer, 1984
Describes a series of computer programs that use simulation and gaming techniques to present the basic principles of the central dogma of molecular genetics, mutation, and the genetic code. A history of discoveries in molecular biology is presented and the evolution of these computer assisted instructional programs is described. (MBR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, DNA
Peer reviewedBrooks, David W. – Journal of Chemical Education, 1984
Alternatives to traditional, large-class lecturing are discussed. They include using canned lectures, demonstrations and lecture experiments, computer simulations, problem-solving strategies, breaks during lectures, and movies. Moving out of large classrooms to laboratories and resource rooms (or giving an examination) is also suggested. (JN)
Descriptors: Chemistry, College Science, Computer Simulation, Demonstrations (Educational)
Ransdell, Sarah – Collegiate Microcomputer, 1989
Describes simulation software that was used with an LCD overhead display and laptop computers for large introductory psychology courses. The use of experiment simulators to increase student interest and activity is discussed, hardware is explained, and interaction between students, instructor, and the simulation is described. (14 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Higher Education
Peer reviewedBonsall, P. W. – Computers & Education, 1995
Describes the PLUTO model, an interactive computer program designed for use in education and training of city planners and engineers. Emphasizes four issues: (1) the balance between realism and simplification; (2) the design of the user interface; (3) comparative advantages of group and solo working; and (4) factors affecting the decision to…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Interfaces, Computer Simulation
Pappas, Marjorie L. – School Library Media Activities Monthly, 2001
Discusses opportunities for interactive learning on the World Wide Web for elementary and secondary school students. Highlights include active learning Web sites; telecollaborative learning; simulations; tools and resources; technology issues; small group collaboration; student privacy; and an annotated bibliography of applicable Web sites. (LRW)
Descriptors: Active Learning, Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation
Peer reviewedNeuwirth, Erich – Education and Computing, 1988
Discussion of the use of computers in education focuses on ways to teach with limited computer resources. Learning processes with computers are described, the teacher-student relationship is examined, and examples of instruction using only one computer are given, including simulation programs in physics and the use of spreadsheets in mathematics.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware
Peer reviewedHenderson, Lyn; Klemes, Joel; Eshet, Yoram – Journal of Educational Computing Research, 2000
Describes a study that investigated whether second grade students internalized content and concepts embedded in a science computer simulation as opposed to treating it as a game to be played. Discusses cognitive outcomes and processes, thinking skills, use of scientific language, transfer to other contexts, and partner and gender considerations.…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware

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