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Lester, Stan; Hofmann, Jens – British Journal of Educational Technology, 2020
The use of augmented reality (AR) in vocational education and training can still be considered as being in its infancy, although interest in it is growing in response both to its potential for teaching and its adoption as a practical tool in various industry sectors. One example of early-stage AR use is illustrated from a practicum for training…
Descriptors: Computer Simulation, Vocational Education, Practicums, Technology Integration
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Strohfeldt, Katja – Higher Education Pedagogies, 2019
This paper describes the design of a new practical class in pharmaceutical chemistry, which creatively guides the students through the subject area of physical and analytical sciences with the help of a 'virtual client'. The design focuses on the active integration of knowledge and professional skills in an area which has been seen to be typically…
Descriptors: Problem Based Learning, Pharmaceutical Education, Chemistry, Computer Simulation
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Peterson, Kaitlin; Stone, Brian Andrew – International Journal of the Whole Child, 2019
The authors of this paper discuss the use of Virtual Reality (VR) as a tool for building meaningful connections in science education across different grade levels. The authors elaborate on their experiences with using VR in teacher training programs, in practicum and student teaching experiences, and in providing a professional development…
Descriptors: Theory Practice Relationship, Leadership Training, Computer Simulation, Science Education
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Yoon, Jiyoon – EDUCAUSE Quarterly, 2007
All teacher education programs require teacher candidates to have in-school practicum experiences. Placing student teachers in schools is not always easy, however, and it is getting harder. According to the field experience office at the University of Minnesota, Duluth, it is getting more difficult to find schools where the teacher candidates can…
Descriptors: Student Teaching, Student Teachers, Practicums, Mentors
Ramaswami, Rama – Campus Technology, 2009
Educators know that people learn best by doing. When students are doing something rather than reading or learning about it, they learn better. Immersive environments help students retain more information and speed up their learning. There's an enhancement in the way they learn. Immersive environments--which utilize technologies like simulations,…
Descriptors: Computer Simulation, Teaching Methods, Experiential Learning, Colleges