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Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
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Strohfeldt, Katja – Higher Education Pedagogies, 2019
This paper describes the design of a new practical class in pharmaceutical chemistry, which creatively guides the students through the subject area of physical and analytical sciences with the help of a 'virtual client'. The design focuses on the active integration of knowledge and professional skills in an area which has been seen to be typically…
Descriptors: Problem Based Learning, Pharmaceutical Education, Chemistry, Computer Simulation
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Dexter, Sara; Clement, Davis; Moraguez, Daniel; Watson, Ginger S. – Journal of Research on Leadership Education, 2020
This article presents three types of (inter)active learning pedagogical tools to better prepare future administrators for complex, real-world tasks. We propose a framework of narrative linearity and responsiveness to examine digital cases, digital simulations, and clinical simulations as bridging pedagogies from abstract class-based methods to…
Descriptors: Active Learning, Administrator Education, Leadership Training, Case Method (Teaching Technique)
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Thomas, Debra Kelly; Milenkovic, Lisa; Marousky, Annamargareth – Science and Children, 2019
Computer science (CS) and computational thinking (a problem-solving process used by computer scientists) teach students design, logical reasoning, and problem solving--skills that are valuable in life and in any career. Computational thinking (CT) concepts such as decomposition teach students how to break down and tackle a large complex problem.…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Science Education
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Volante, Paulo; Jeldres, Rolando; Spero, Ken; Llorente, Claudia; Johanek, Michael – Research in Educational Administration & Leadership, 2020
This article describes the process of designing and creating six computer-based simulations for school leadership training programmes, in the context of the Chilean school system. For the design and construction of the simulations, six scenarios were selected from case analysis of principals with formal training and experience in different…
Descriptors: Decision Making, Instructional Leadership, Foreign Countries, Principals
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Cairns, Darran R.; Curtis, Reagan; Sierros, Konstantinos A.; Bolyard, Johnna J. – Interdisciplinary Journal of Problem-based Learning, 2018
There is currently significant interest in 3D fabrication in middle school classrooms. At its best 3D printing can be utilized in authentic design projects that integrate math, science, and technology, which facilitate deep learning by students. In essence, students are able to tinker in a virtual world using 3D design software and then tinker in…
Descriptors: Problem Based Learning, Faculty Development, Design, Manufacturing
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Smyrnova-Trybulska, Eugenia – International Association for Development of the Information Society, 2019
The article focuses on an overview of evolution, trends, methods, examples and analyses of the experience of e-learning. The author presents theoretical and practical aspects of the use of e-learning in higher education, based on her own long-time experience. The paper comprises a description of stages of e-learning evolution and discusses such…
Descriptors: Electronic Learning, Educational Trends, Educational Technology, Technology Uses in Education
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Shen, Hao-Yu; Shen, Bo; Hardacre, Christopher – Journal of Chemical Education, 2013
A systematic approach to develop the teaching of instrumental analytical chemistry is discussed, as well as a conceptual framework for organizing and executing lectures and a laboratory course. Three main components are used in this course: theoretical knowledge developed in the classroom, simulations via a virtual laboratory, and practical…
Descriptors: Chemistry, Science Instruction, College Science, Undergraduate Study
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Wasko, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2013
Augmented reality (AR) enhanced learning environments have been designed to teach a variety of subjects by having learners act like professionals in the field as opposed to students in a classroom. The environments, grounded in constructivist and situated learning theories, place students in a meaningful, non-classroom environment and force them…
Descriptors: Handheld Devices, Computer Software, Student Attitudes, Constructivism (Learning)
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Santos-Martin, D.; Alonso-Martinez, J.; Eloy-Garcia Carrasco, J.; Arnaltes, S. – IEEE Transactions on Education, 2012
The use of wind energy is now an established fact, and many educational institutions are introducing this topic into their engineering studies. Problem-based learning (PBL), as a student-centered instructional approach, has contributed to important developments in engineering education over the last few years. This paper presents the experience of…
Descriptors: Engineering Education, Energy, Problem Based Learning, Graduate Students
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Kinczkowski, Linda; Cardon, Phillip; Speelman, Pamela – Technology and Engineering Teacher, 2015
This paper provides examples of Aid-to-Thought uses in urban decision making, classroom laboratory planning, and in a ship antiaircraft defense system. Aid-to-Thought modeling and simulations are tools students can use effectively in a STEM classroom while meeting Standards for Technological Literacy Benchmarks O and R. These projects prepare…
Descriptors: Technological Literacy, Benchmarking, Computer Simulation, Computer Graphics
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Savin-Baden, Maggi – Innovations in Education and Teaching International, 2011
This paper suggests that there has been a move away from teaching as a means of transmitting information, towards supporting learning as a student-generated activity. There has been much work relating to this in the arena of problem-based learning, which to date has been seen as a relatively stable approach to learning, delineated by particular…
Descriptors: Problem Based Learning, Teaching Methods, Models, Curriculum
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Kumar, David Devraj – Journal of Science Education and Technology, 2010
This paper is an invited adaptation of the IEEE Education Society Distinguished Lecture Approaches to Interactive Video Anchors in Problem-Based Science Learning. Interactive video anchors have a cognitive theory base, and they help to enlarge the context of learning with information-rich real-world situations. Carefully selected movie clips and…
Descriptors: Epistemology, Interactive Video, Problem Based Learning, Teaching Methods
Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking
Saldana, Matt; Rodden, Leslie – Leadership, 2012
In this article, the authors discuss how educators can engage students in real world learning using their academic knowledge and technical skills. They describe how school districts have discovered that the world of robotics can help students use technical skills to solve simulated problems found in the real world, while understanding the…
Descriptors: Teaching Methods, Technology Education, World Problems, Problem Based Learning
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