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Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
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Middleton, Andrew John; Mather, Richard – ALT-J: Research in Learning Technology, 2008
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive qualities and as an accessible simulation technology. In contrast to these synchronous applications this paper discusses the use of educational machinima developed in IVW virtual film sets. It also introduces the concept of media intervention, proposing…
Descriptors: Intervention, Educational Technology, Internet, Educational Media
Pacino, Joe; Michelini, Gilbert – Journal of Instruction Delivery Systems, 1994
Describes an interactive video program crafted to instruct beginning television production learners in the basics of directing a dramatic television scene. Topics include the development of the program, techniques used to teach scene analysis, camera staging, script marking, and the direction process.(KRN)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Drama
Pable, Jill; App, Cynthia – 1996
A multimedia-style computer application is detailed that facilitates students' role playing in a simulated business situation. The incorporation of video footage lends a "face" to a theoretical client with which the student must interact to bring about the successful resolution of a potential "calamity." The process of video…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
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Bozeman, William; Wright, Robert H. – Journal of Educational Technology Systems, 1995
Explores the use of computer-based simulations using multimedia materials for a graduate course in school administration. Highlights include simulation applications in military and in business; educational simulations; the use of computers and other technology; production requirements and costs; and time required. (LRW)
Descriptors: Administrator Education, Business, Computer Assisted Instruction, Computer Simulation
Carlson, Helen L.; And Others – Educational Technology, 1989
Describes methods for using videodisc technology in training human service professionals for use in college curriculums or for inservice education. Methods explained include videotaping from the learner's point of view, using a Simulation System Trainer, and a programing technique that saves learner responses for later evaluation. (10 references)…
Descriptors: Computer Simulation, Evaluation Methods, Feedback, Higher Education
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Cook, E. K.; Kazlauskas, E. J. – Journal of Educational Technology Systems, 1993
Describes a project that was developed to create production guidelines for instructional design of computer-based training (CBT) for industrial purposes. Topics addressed include Bloom's Taxonomy; Gagne's Events of Instruction; behavioral foundations; cognitive foundations; simulation as an example of cognitive instruction; learner control;…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation
Johnson, Larry; O'Neill-Jones, Peggy – Educational Technology, 1999
Describes "Wyzt's Playground", a fourth grade math multimedia title that emulates and simulates the real-life scenario of building a playground and supports the instruction of mathematics and measures proficiency in five NCTM (National Council of Teachers of Mathematics) standards. Explains the multimedia production process and the…
Descriptors: Academic Achievement, Computer Simulation, Educational Environment, Elementary School Mathematics