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Wilson, Paul N.; Alexander, Tim – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2008
In a virtual environment, blocking of spatial learning to locate an invisible target was found reciprocally between a distinctively shaped enclosure and a local landmark within its walls. The blocking effect was significantly stronger when the shape of the enclosure rather than the landmark served as the blocking cue. However, the extent to which…
Descriptors: Visual Stimuli, Spatial Ability, Geometric Concepts, Cues
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Stokols, Daniel; Misra, Shalini; Runnerstrom, Miryha Gould; Hipp, J. Aaron – American Psychologist, 2009
Recent technological, geophysical, and societal forces have fundamentally altered the structure and functioning of human environments. Prominent among these forces are the rise of the Internet; rapid rates of global environmental change; and widening rifts among different socioeconomic, racial, religious, and ethnic groups. The present article…
Descriptors: Change, Global Approach, Social Change, Computer Simulation
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Imholz, Susan – Thinking Skills and Creativity, 2008
Clinical research in expressive therapies, psychodrama in particular, offer education researchers and software designers descriptive analyses and evidence-based impact studies on attitudinal shifts and enhanced problem solving abilities for patients and students who participate in psychodrama role-play. Gaming environments and virtual worlds that…
Descriptors: Informal Education, Computer Assisted Instruction, Change Agents, Patients
Tennyson, Robert D. – 1989
This paper examines the cognitive processes associated with higher-order thinking strategies--i.e., cognitive processes directly associated with the employment of knowledge in the service of problem solving and creativity--in order to more clearly define a prescribed instructional method to improve problem-solving skills. The first section of the…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware