Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Simulation | 3 |
Semi Structured Interviews | 3 |
Foreign Countries | 2 |
Pretests Posttests | 2 |
Questionnaires | 2 |
Asians | 1 |
Assignments | 1 |
Business Communication | 1 |
Case Studies | 1 |
Check Lists | 1 |
Class Activities | 1 |
More ▼ |
Author
Hudson, Alison | 1 |
Jarmon, Leslie | 1 |
Keng, Nicole | 1 |
Miller, David | 1 |
Ostyn, An | 1 |
Preshous, Andrew | 1 |
Robertson, Derek | 1 |
Shimi, Jill | 1 |
Triggs, Riley | 1 |
Villareal, Tracy A. | 1 |
Publication Type
Reports - Descriptive | 3 |
Journal Articles | 2 |
Education Level
Higher Education | 2 |
Early Childhood Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Preshous, Andrew; Ostyn, An; Keng, Nicole – Research-publishing.net, 2018
The Intercultural Product Pitch OIL (Online International Learning) Project set out to broaden the international experience for a small cohort of undergraduate students by enabling them to collaborate on a series of activities that would raise intercultural awareness and improve key communication skills. The project involved collaboration between…
Descriptors: Undergraduate Students, International Trade, Marketing, Foreign Countries
Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
Triggs, Riley; Jarmon, Leslie; Villareal, Tracy A. – International Journal of Virtual and Personal Learning Environments, 2010
Virtual environments can resolve many practical and pedagogical challenges within higher education. Economic considerations, accessibility issues, and safety concerns can all be somewhat alleviated by creating learning activities in a virtual space. Because of the removal of real-world physical limitations like gravity, durability and scope,…
Descriptors: Interdisciplinary Approach, Computer Simulation, Simulated Environment, Marine Education