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Rodrigues, R.; Carvalho, P. Simeão – Physics Education, 2014
In this paper we show an example of how to use a computational simulation to obtain visual feedback for students' mental models, and compare their predictions with the simulated system's behaviour. Additionally, we use the computational simulation to incrementally modify the students' mental models in order to accommodate new data,…
Descriptors: Feedback (Response), Science Instruction, Physics, Cognitive Structures
Bickford, Rebekah S. – Communique, 2010
This fall, the U.S. Supreme Court will hear arguments in a case that promises to affect the lives of many children. Up for debate is whether a law aimed at curbing children's access to violent video games violates their constitutional right to free speech. Signed 5 years ago by Governor Schwarzenegger, the California statute, which has yet to take…
Descriptors: Racquet Sports, Sexual Abuse, Video Games, Computer Simulation
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Rey, Gunter Daniel – Australasian Journal of Educational Technology, 2011
Students (N = 101) used an introductory text and a computer simulation to learn fundamental concepts about statistical analyses (e.g., analysis of variance, regression analysis and General Linear Model). Each learner was randomly assigned to one cell of a 2 (with or without time advice) x 3 (with learning questions and corrective feedback, with…
Descriptors: Feedback (Response), Learning Theories, Computer Simulation, Statistical Analysis
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Wilson, Paul N.; Alexander, Tim – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2008
In a virtual environment, blocking of spatial learning to locate an invisible target was found reciprocally between a distinctively shaped enclosure and a local landmark within its walls. The blocking effect was significantly stronger when the shape of the enclosure rather than the landmark served as the blocking cue. However, the extent to which…
Descriptors: Visual Stimuli, Spatial Ability, Geometric Concepts, Cues
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Moller, Ralf; Schenck, Wolfram – Cognitive Science, 2008
We show that simple perceptual competences can emerge from an internal simulation of action effects and are thus grounded in behavior. A simulated agent learns to distinguish between dead ends and corridors without the necessity to represent these concepts in the sensory domain. Initially, the agent is only endowed with a simple value system and…
Descriptors: Prediction, Schemata (Cognition), Computer Simulation, Models
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Wilkie, Richard M.; Wann, John P. – Journal of Experimental Psychology: Human Perception and Performance, 2005
During locomotion, retinal flow, gaze angle, and vestibular information can contribute to one's perception of self-motion. Their respective roles were investigated during active steering: Retinal flow and gaze angle were biased by altering the visual information during computer-simulated locomotion, and vestibular information was controlled…
Descriptors: Visual Perception, Spatial Ability, Psychomotor Skills, Error Patterns
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Droll, Jason A.; Hayhoe, Mary M.; Triesch, Jochen; Sullivan, Brian T. – Journal of Experimental Psychology: Human Perception and Performance, 2005
Attention and working memory limitations set strict limits on visual representations, yet researchers have little appreciation of how these limits constrain the acquisition of information in ongoing visually guided behavior. Subjects performed a brick sorting task in a virtual environment. A change was made to 1 of the features of the brick being…
Descriptors: Visual Learning, Attention, Memory, Visual Stimuli
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Duncan, Mike R.; Birrell, Bob; Williams, Toni – College Quarterly, 2005
Virtual Reality (VR) is primarily a visual technology. Elements such as haptics (touch feedback) and sound can augment an experience, but the visual cues are the prime driver of what an audience will experience from a VR presentation. At its inception in 2001 the Centre for Advanced Visualization (CFAV) at Niagara College of Arts and Technology…
Descriptors: Cues, Computer Simulation, Land Use, Foreign Countries