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Kohnke, Lucas – RELC Journal: A Journal of Language Teaching and Research, 2020
Creative use of language is a central tenet of learner-centric pedagogy, and as such has become a big part of today's language classrooms. Students who are allowed to use their creative impulses are often more engaged during in-class activities (Gregory et al., 2013). This is precisely one of the primary motivators for teachers to leverage…
Descriptors: Student Centered Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Alverson, Brigid – School Library Journal, 2011
Apart from a handful of Archies at the supermarket checkout and a scattering of superhero comics in chain bookstores, comics have been hidden from public view for decades, tucked away in specialty shops that were invisible to all but a small cadre of hard-core fans. The iPad puts them back at people's fingertips, displayed in four-color glory and…
Descriptors: Cartoons, Handheld Devices, Computer Software, Programming
Stern, Jennifer; Valenza, Joyce Kasman – School Library Journal, 2011
Thanks to a slew of new, easy-to-use animation tools, one doesn't have to work at Pixar or DreamWorks to create a summer blockbuster. In fact, it's now a snap for young storytellers to learn the ABC's of animation. And that's bound to make learning a lot more interesting--and much more creative. At Springfield Township High School, in Erdenheim,…
Descriptors: Computer Software, Programming, Animation, Cartoons
Jennings, Matt – Research in Drama Education, 2016
"Crows on the Wire" (COTW) is an intermedial project deploying applied theatre, educational drama and digital performance [Dixon, S. (2007). "Digital Performance: A History of New Media in Theatre, Dance, Performance Art and Installation." Cambridge, MA: MIT Press] to explore the recent history of the peace process in Northern…
Descriptors: Drama, Police, Conflict, History
Park, Jin Seo; Kim, Dae Hyun; Chung, Min Suk – Anatomical Sciences Education, 2011
Comics are powerful visual messages that convey immediate visceral meaning in ways that conventional texts often cannot. This article's authors created comic strips to teach anatomy more interestingly and effectively. Four-frame comic strips were conceptualized from a set of anatomy-related humorous stories gathered from the authors' collective…
Descriptors: Medical Schools, Cartoons, Anatomy, Foreign Countries
Revithiadou, Anthi; Kourtis-Kazoullis, Vasilia; Soukalopoulou, Maria; Konstantoudakis, Konstantinos; Zarras, Christos – The EUROCALL Review, 2015
In this article we present an interactive extensible software, "The 7 Keys of the Dragon," for the teaching/learning of Albanian and Russian to students that attend primary and secondary education in Greece with the respective languages as their heritage languages. We address the key challenges we encountered during the conceptualization…
Descriptors: Computer Assisted Instruction, Heritage Education, Second Language Learning, Student Motivation
Bickford, J. H., III – History Teacher, 2010
This paper is based on three beliefs. First, technology can engage and challenge students' thinking. Second, technology can assist students in creating quality work. Finally, computer-generated student-work can be used as educational tools in productive ways that other student-work cannot. This article suggests new ways to use old technologies to…
Descriptors: Computer Uses in Education, Computer Software, Internet, Current Events
Harrison, Henry L., III; Hummell, Laura J. – Technology Teacher, 2010
Animation is the rapid display of a sequence of static images that creates the illusion of movement. This optical illusion is often called perception of motion, persistence of vision, illusion of motion, or short-range apparent motion. The phenomenon occurs when the eye is exposed to rapidly changing still images, with each image being changed…
Descriptors: Animation, Motion, Visual Stimuli, Cognitive Style
Danzak, Robin L. – Journal of Adolescent & Adult Literacy, 2011
Based on a framework of identity-as-narrative and multiliteracies, this article describes "Graphic Journeys," a multimedia literacy project in which English learners (ELs) in middle school created graphic stories that expressed their families' immigration experiences. The process involved reading graphic novels, journaling, interviewing, and…
Descriptors: Graphic Arts, Writing (Composition), Computer Software, Interviews
Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H. – Anatomical Sciences Education, 2009
Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…
Descriptors: Computer Graphics, Cartoons, Pediatrics, Embryology