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Groeneveld, Wouter; Vennekens, Joost; Aerts, Kris – ACM Transactions on Computing Education, 2022
As the importance of non-technical skills in the software engineering industry increases, the skill sets of graduates match less and less with industry expectations. A growing body of research exists that attempts to identify this skill gap. However, only few so far explicitly compare opinions of the industry with what is currently being taught in…
Descriptors: Engineering Education, Computer Software, Job Skills, College Graduates
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Giretti, Alberto; Lemma, Massimo; Zambelli, Matteo; Meana, Franco Ripa di – International Association for Development of the Information Society, 2022
In this paper we illustrate the architecture of the °'°Kobi system, which is aimed at supporting students' education in artistic or design activities. We will outline the scientific and methodological foundations of the educational approach aimed at enhancing the artistic conception and the design ideation. The functional requirements and the…
Descriptors: Creative Thinking, Cognitive Mapping, Design, Computer Software
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Pendergast, Seth – Music Educators Journal, 2021
Interest in creative music technologies is on the rise among secondary students. Still, some music teachers are unsure how to integrate creative music technologies into their instruction. This article explores one versatile and powerful technology for the music classroom: digital audio workstations (DAWs). First, I discuss the central role of…
Descriptors: Music Education, Creative Teaching, Secondary School Students, Music Teachers
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Halak, Basel; El-Hajjar, Mohammed – Higher Education Pedagogies, 2019
Higher education students are expected to develop critical analysis and creative thinking skills, where plagiarism can damage the development of these skills in addition to damaging the whole education process and experience. Furthermore, plagiarism undermines the trust between the lecturers and students and the reputation of the academic…
Descriptors: Engineering Education, Plagiarism, Teacher Student Relationship, Trust (Psychology)
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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Eiser, Leslie – Classroom Computer Learning, 1986
Examines problem-solving in selected software, considering what packages really teach and how useful they are in classrooms. Includes a table listing 21 packages with information in such categories as: suggested ages; solving standard logic puzzles; trial/error or predicting outcomes; breaking tasks into smaller parts; drawing conclusions; and…
Descriptors: Cognitive Processes, Computer Software, Creative Thinking, Elementary Secondary Education
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Duesing, Brett – Tech Directions, 2006
Some students show a lot of artistic talent. Astounding sketches of a Mini Cooper done with a pen in an English-composition spiral-bound notebook scream talent and success. But teachers, parents and guidance counselors want to help artistically talented kids avoid the macaroni-and-cheese existence common to aspiring artists--working just to make…
Descriptors: Motor Vehicles, Design, Computer Software, Talent
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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
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Glogoff, Stuart – Journal of Academic Librarianship, 1994
Describes the development of a Staff Creativity Lab at the University of Arizona library that was designed to help foster an atmosphere that encourages creative thinking by learning to use different microcomputers and new software and to develop new skills over networks. The selection of hardware and software is also discussed. (Contains eight…
Descriptors: Academic Libraries, Computer Networks, Computer Software, Creative Thinking
Kesselman, Martin – Wilson Library Bulletin, 1994
Describes tools and techniques that can be used to increase creativity in libraries. Highlights include idea files; brainstorming, in groups or as individuals; mind mapping; checklists; idea processing software; new age techniques such as brain integration and flotation tanks; and an annotated bibliography of six books on idea techniques. (LRW)
Descriptors: Annotated Bibliographies, Check Lists, Computer Software, Creative Activities
Kenney, Brian – School Library Journal, 2005
This article features ImaginOn: The Joe and Joan Martin Center," a learning facility wherein students are provided with an original approach to education, learning, and the arts. ImaginOn is a joint venture of the Public Library of Charlotte & Mecklenburg County (PLMC) and the Children's Theater of Charlotte. ImaginOn's mission is to "bring…
Descriptors: Public Libraries, Imagination, Creative Thinking, Creativity
Schiffman, Shirl S. – Computing Teacher, 1986
Presents rationale for including use of productivity tool software--database management systems, spreadsheets, graphics software, word processing--in classrooms and reviews appropriate strategies for introducing students to these tools. Discussion covers adaptability of these tools to various academic disciplines and illustrates how students…
Descriptors: Cognitive Processes, Computer Graphics, Computer Literacy, Computer Software
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Harris, La Verne Abe; Meyers, Frederick – Engineering Design Graphics Journal, 2007
Graphical plans for construction of machinery and architecture have evolved over the last 6,000 years beginning from hieroglyphics to drawings on printable media, from the "Golden Age" of engineering graphics to the innovation of computer graphics and prototyping. The evolution of engineering design graphics as a profession has also evolved. Years…
Descriptors: Computer Graphics, Drafting, Engineering, Educational Technology
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Shaw, Edward L., Jr.; Baggett, Paige V.; Salyer, Barbara – Science Activities: Classroom Projects and Curriculum Ideas, 2004
Computer technology can be integrated into science inquiry activities to increase student motivation and enhance and expand scientific thinking. Fifth-grade students used the visual thinking tools in the Kidspiration[R] software program to generate and represent a web of hypotheses around the question, "What affects the distance a marble rolls?"…
Descriptors: Grade 5, Inquiry, Science Activities, Computer Uses in Education
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Trimble, Sherry – NASSP Bulletin, 1986
Today's educational software has transcended original drill and practice functions to provide enjoyable learning experiences through simulation, tutorial, and special education programs that develop reasoning and problem-solving skills. Teacher and administrator effectiveness can be enhanced by lesson design, scheduling, attendance, grade…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Managed Instruction, Computer Simulation