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Showing 1 to 15 of 23 results Save | Export
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Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
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Collazos, César A.; Padilla-Zea, Natalia; Pozzi, Francesca; Guerrero, Luis A.; Gutierrez, Francisco L. – Technology, Pedagogy and Education, 2014
A number of researchers argue that cooperative learning can promote greater productivity and more caring, supportive and committed relationships between students, active learning, critical thinking, the achievement of long-term learning objectives, conceptual understanding, long-term retention of information and high levels of student…
Descriptors: Cooperative Learning, Computer Uses in Education, Instructional Design, Group Activities
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Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
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Doman, Marguerite; Besmer, Andrew; Olsen, Anne – Journal of Information Systems Education, 2015
In this article, we discuss the use of Pellerin's Four Dimension Leadership System (4-D) as a way to manage teams in a classroom setting. Over a 5-year period, we used a modified version of the 4-D model to manage teams within a senior level Software Engineering capstone course. We found that this approach for team management in a classroom…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Programming
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Liu, Ming; Pardo, Abelardo; Liu, Li – International Journal of Distance Education Technologies, 2017
Online collaborative writing tools provide an efficient way to complete a writing task. However, existing tools only focus on technological affordances and ignore the importance of social affordances in a collaborative learning environment. This article describes a learning analytic system that analyzes writing behaviors, and creates…
Descriptors: Collaborative Writing, Learner Engagement, Student Attitudes, Visualization
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Kaufmann, Renee; Frisby, Brandi N. – Communication Teacher, 2013
The need for students to become connected in the classroom parallels the need for students to become socially integrated into the college community. Because technological tools are always changing, the opportunity for all students on- and off-campus to ''meet'' face-to-face and build relationships within the classroom are…
Descriptors: Computer Software, Group Activities, Cooperative Learning, Online Courses
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Srba, Ivan; Bielikova, Maria – IEEE Transactions on Learning Technologies, 2015
In the current time of globalization, collaboration among people in virtual environments is becoming an important precondition of success. This trend is reflected also in the educational domain where students collaborate in various short-term groups created repetitively but changing in each round (e.g. in MOOCs). Students in these kind of dynamic…
Descriptors: Cooperative Learning, Online Courses, Group Dynamics, Feedback (Response)
Catala, Alejandro; Garcia-Sanjuan, Fernando; Pons, Patricia; Jaen, Javier; Mocholi, Jose A. – International Association for Development of the Information Society, 2012
Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful to use digital technologies and videogames supporting learning experiences. However, in general, current digital proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of…
Descriptors: Foreign Countries, Educational Games, Computer Software, Story Telling
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Wheeler, Brad; Hilton, James L. – EDUCAUSE Review, 2012
Socrates argued that the unexamined life is not worth living. For the past decade, the authors--along with many colleagues, organizations, and commercial firms--have been immersed in the booming, buzzing confusion that is the community landscape of higher education. They have communities that build software (e.g., Jasig, Kuali, Moodle, Sakai),…
Descriptors: Higher Education, Communities of Practice, Problem Solving, Decision Making
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Cooper, Melanie M.; Cox, Charles T., Jr.; Nammouz, Minory; Case, Edward; Stevens, Ronald – Journal of Chemical Education, 2008
Improving students' problem-solving skills is a major goal for most science educators. While a large body of research on problem solving exists, assessment of meaningful problem solving is very difficult, particularly for courses with large numbers of students in which one-on-one interactions are not feasible. We have used a suite of software…
Descriptors: Computer Software, Problem Solving, Group Dynamics, Cooperative Learning
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Casamayor, Agustin; Amandi, Analia; Campo, Marcelo – Computers & Education, 2009
Collaborative learning environments provide a set of tools for students acting in groups to interact and accomplish an assigned task. In this kind of systems, students are free to express and communicate with each other, which usually lead to collaboration and communication problems that may require the intervention of a teacher. In this article,…
Descriptors: Communication Problems, Intervention, Distance Education, Cooperative Learning
Whatley, Janice; Staniford, Geof; Beer, Martin; Scown, Phil – Educational Technology, 1999
Discusses group projects in distance learning, describes factors affecting the successful completion of group projects, and considers whether agent technology (self-contained, concurrently executing software processes that encapsulate the current state in terms of knowledge) is able to support students doing group projects. (LRW)
Descriptors: Computer Software, Distance Education, Group Dynamics, Group Instruction
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Roberts, William L. – Developmental Psychology, 1989
Describes a computer program that simulates the emergence of affiliation networks in preschool groups and examines theoretical issues raised by the model. The simulation implies that triadic interactions are not essential in the formation of affiliative structures and that polyadic friendship groupings can be understood as sets of dyadic…
Descriptors: Computer Software, Friendship, Group Dynamics, Models
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Jeong, Allan – Distance Education, 2005
This paper proposes a set of methods and a framework for evaluating, modeling, and predicting group interactions in computer-mediated communication. The method of sequential analysis is described along with specific software tools and techniques to facilitate the analysis of message-response sequences. In addition, the Dialogic Theory and its…
Descriptors: Group Dynamics, Communication Research, Discourse Analysis, Computer Mediated Communication
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Buder, Jurgen; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2008
This paper describes the development of augmented group awareness tools that take mutual user ratings of their online discussion contributions as input, aggregate these data, and visually feed these data back to the members in real time, thereby informing participants about how the group as a whole perceives their contributions. A specific group…
Descriptors: Controversial Issues (Course Content), Feedback (Response), Vignettes, Physics
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