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Vera Kempe; Patricia J. Brooks; Steven Gillis – Language Teaching Research Quarterly, 2024
The Child Language Data Exchange System (CHILDES), created by Brain MacWhinney and Catherine Snow in 1984, is one of the earliest Open Science and data sharing initiatives in child language development research, and probably in developmental psychology and the behavioral sciences more generally. It is the cornerstone of TalkBank--a repository of…
Descriptors: Databases, Child Language, Language Acquisition, Language Research
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Panagiotis Panagiotidis – European Journal of Education (EJED), 2021
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous dramatic reduction of the cost of the necessary hardware has led to an impressive growth of the XR market, creating,…
Descriptors: Computer Simulation, Second Language Learning, Language Acquisition, Computer Software
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Reed, Jolene; Lee, Elizabeth L. – Dimensions of Early Childhood, 2020
Children use language structures as a basis for learning how to read. Therefore, literacy learning for young children must incorporate the child's personal use of oral language. It is their personal oral language that supports them as they attempt new concepts and become better readers. Because of the important role that oral language plays in a…
Descriptors: Oral Language, Literacy, Child Language, Language Acquisition
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Sundberg, Ross; Cardoso, Walcir – Computer Assisted Language Learning, 2019
This article describes the development of "Bande à Part", a mobile music application (app) for second language (L2) learners of French. Our focus on the pedagogical use of music results from the reported benefits that it offers language learners (e.g., it encourages repetitive exposure to the L2 in an enjoyable way, it extends the reach…
Descriptors: French, Music, Computer Software, Handheld Devices
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Buggey, Tom; Ogle, Lindsey – Psychology in the Schools, 2012
Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…
Descriptors: Video Technology, Modeling (Psychology), Distance Education, Computer Software
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Schuetze, Ulf; Weimer-Stuckmann, Gerlinde – CALICO Journal, 2010
This article presents the concept development, research programming, and learning design of a lexical processing web application, Virtual Vocabulary, which was developed using theories in both cognitive psychology and second language acquisition (SLA). It is being tested with first-year students of German at the University of Victoria in Canada,…
Descriptors: Intervals, Second Language Learning, Concept Formation, Foreign Countries
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Egan, Kathleen – American Annals of the Deaf, 1985
The software programs "Toddlers' Tutor" and "Story Machine" have been used along with fingerspelling and sign language interpretation with deaf and mentally retarded students. Improvements have been noted in the reception/expression of basic and expanded forms of signed and written language. (Author/CL)
Descriptors: Computer Software, Deafness, Language Acquisition, Mental Retardation
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Liebling, Cheryl Rappaport – Theory into Practice, 1984
Developing a classroom environment where students share their ideas, feelings, and perceptions can be a challenge for the teacher. Language acquisition begins in the home and many teachers are finding ways to incorporate key aspects of the home environment into communication activities in school. Computer software that may expand the communicative…
Descriptors: Classroom Communication, Computer Software, Elementary Education, Family Environment
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Duran, Pilar; Malvern, David; Richards, Brian; Chipere, Ngoni – Applied Linguistics, 2004
This article discusses issues in measuring lexical diversity, before outlining an approach based on mathematical modelling that produces a measure, D, designed to address these problems. The procedure for obtaining values for D directly from transcripts using software (vocd) is introduced, and then applied to thirty-two children from the Bristol…
Descriptors: Mathematical Models, Applied Linguistics, Language Acquisition, Academic Discourse
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Zock, M.; And Others – Computers and the Humanities, 1989
Describes a computer program under development that is to be used as a tool for theory builders, teachers, and students in language learning. This is an interactive program and not only helps the learning of a language but also provides analysis on how language is learned. Questions if computers learn. (GG)
Descriptors: Cognitive Development, Cognitive Psychology, Cognitive Style, Computer Assisted Instruction
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Clements, Douglas; Sarama, Julie – Young Children, 2003
The authors summarize the research on the effects of computer use by young children, concentrating especially on implications for social, emotional, and cognitive development. They cover effects on children's language and reading, creativity, and mathematics learning. They note the importance of teacher planning for appropriate computer use in the…
Descriptors: Mathematics Skills, Reading Skills, Child Development, Creativity
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Brand, James – CALICO Journal, 1987
Describes the language learning program "Acquire," which is a sample of grammar induction. It is a learning algorithm based on a pattern-matching scheme, using both a positive and negative network to reduce overgeneration. Language learning programs may be useful as tutorials for learning the syntax of a foreign language. (Author/LMO)
Descriptors: Artificial Intelligence, Computational Linguistics, Computer Assisted Instruction, Computer Software
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Mulford, George W. – Computers and the Humanities, 1989
Outlines the history of semantically based programs that have influenced the design of computer assisted language instruction (CALI) programs. Describes early attempts to make intelligent CALI as well as current projects, including the Foreign Language Adventure Game, developed at the University of Delaware. Describes some important…
Descriptors: Artificial Intelligence, Computational Linguistics, Computer Assisted Instruction, Computer Software
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Koros-Mikis, Marta – Educational Media International, 1994
With the appropriate software, it is possible to create a pedagogical environment where children can learn to read and write at their own pace; by using the software Fairy-Tale-World, children can print their drawings and texts and learn foreign words easily. (AEF)
Descriptors: Computer Software, Creative Development, Early Childhood Education, Educational Environment
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Finegan, Colleen; Austin, Nancy Jo – Information Technology in Childhood Education Annual, 2002
Is computer usage appropriate for young children? The manner in which the computer is used can benefit the child, have no effect whatsoever, or actually be detrimental to the child's academic and personal growth. Specific conditions can be instituted to assure that young children benefit from their exposure to or interaction with technology. How…
Descriptors: Computer Uses in Education, Young Children, Computer Software, Educational Technology