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Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
Alvarez, Inma – Journal of Interactive Media in Education, 2013
During 2012, the Dance Department at the University of Surrey developed a set of Open Educational Resources with a Creative Commons license (Attribution, Non- Commercial, Share Alike) for dance studies as part of the JISC-funded project Contexts, Culture and Creativity: Enriching E-learning in Dance (CCC:EED) see…
Descriptors: Foreign Countries, Educational Resources, Internet, Dance
McLoughlin, Catherine; Lee, Mark J. W. – Australasian Journal of Educational Technology, 2010
Research findings in recent years provide compelling evidence of the importance of encouraging student control over the learning process as a whole. The socially based tools and technologies of the Web 2.0 movement are capable of supporting informal conversation, reflexive dialogue and collaborative content generation, enabling access to a wide…
Descriptors: Social Networks, Internet, Learner Controlled Instruction, Scaffolding (Teaching Technique)
Steffens, Karl – Technology, Pedagogy and Education, 2008
Self-regulated learning (SRL) has become an important topic in education during the last three decades. At the same time, advances in technology have made it possible to create complex Technology Enhanced Learning Environments (TELEs). While there is some evidence that these TELEs have the potential to foster SRL, there is only little research on…
Descriptors: Technology Integration, Educational Technology, Models, Research Methodology
Boticario, Jesus G.; Santos, Olga C. – Journal of Interactive Media in Education, 2007
Adaptive LMS have not yet reached the eLearning marketplace due to methodological, technological and management open issues. At aDeNu group, we have been working on two key challenges for the last five years in related research projects. Firstly, develop the general framework and a running architecture to support the adaptive life cycle (i.e.,…
Descriptors: Foreign Countries, Learner Controlled Instruction, Computer Software, Educational Technology
Curtis, Ruth V.; Gluck, Myke – Journal of Instruction Delivery Systems, 1993
Describes a project that developed a multimedia prototype case study analysis tool for international executive education adapted and expanded from a print-based management case study. Highlights include content analysis; hardware and software decisions; design decisions; screen design; learner control; structure; consistency; navigation; and…
Descriptors: Administrator Education, Case Studies, Computer Software, Content Analysis
Markett, C.; Sanchez, I. Arnedillo; Weber, S.; Tangney, B. – Computers and Education, 2006
Interactivity in the classroom is reported to promote a more active learning environment, facilitate the building of learning communities, provide greater feedback for lecturers, and help student motivation. Various definitions of interactivity exist in the literature, alternately focusing on the participants, structure and technology. The "PLS…
Descriptors: Educational Environment, Student Motivation, Teacher Student Relationship, Telecommunications
Abell, Michael – Journal of Technology, Learning, and Assessment, 2006
The American education system and its rigorous accountability and performance standards continually force educators to explore new ways to increase student achievement. The improvement in computer technology and intelligent computing systems may offer new tools for student learning and higher academic achievement. These systems have the potential…
Descriptors: Learning Theories, Instructional Materials, Educational Technology, Instructional Design

Smith, Mac; Gustafson, Kent – TechTrends, 1995
Describes the use of a barcode reader, rather than a computer, to control an interactive videodisc for presentations and self-paced tutorials. Highlights include hardware and software used; remote and direct communication; a HyperCard-based program to make barcodes; and converting an existing program. (LRW)
Descriptors: Computer Selection, Computer Software, Higher Education, Hypermedia

Merrill, M. David – Performance Improvement, 1997
Discusses design requirements, and advantages and disadvantages of the following learner-centered instructional development tools: information containers; authoring systems; templates, models, or widgets; learning-oriented instructional development tools; and adaptive learning-oriented systems. (AEF)
Descriptors: Authoring Aids (Programming), Computer Software, Design Requirements, Information Technology
Hannafin, Michael J.; And Others – Educational Technology, 1994
Examines assumptions inherent in open-ended learning; describes features of open-ended learning environments; and discusses implications for research, development, and implementation of open-ended learning systems. Highlights include context and experience; learner control; higher-order cognitive skills; understanding versus knowing; orienting…
Descriptors: Computer Assisted Instruction, Computer Software, Constructivism (Learning), Context Effect

Keegan, Mark – International Journal of Instructional Media, 1993
Presents evidence against the use of standardized curricula and testing and in favor of discovery-based instruction. Describes a successful experience with a relatively new form of discovery-based instruction, the scenario educational computer software. (AEF)
Descriptors: Active Learning, Computer Assisted Instruction, Computer Software, Discovery Learning

De Diana, Italo P. F.; White, T. N. – Journal of Computer Assisted Learning, 1994
Describes an educational computer network, SuperInterface, that could be used for telestudy for university education. Topics discussed include computer-supported collaborative work; computer-based learning; multimedia databases, or electronic books; human-machine interfaces; hardware, software, and groupware; learners; teachers; organizations and…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Software, Databases

Koros-Mikis, Marta – Educational Media International, 1994
With the appropriate software, it is possible to create a pedagogical environment where children can learn to read and write at their own pace; by using the software Fairy-Tale-World, children can print their drawings and texts and learn foreign words easily. (AEF)
Descriptors: Computer Software, Creative Development, Early Childhood Education, Educational Environment
Frye, Beth; Frager, Alan M. – Learning & Leading with Technology, 1996
Civilization, Colonization, and SimCity are three CD-ROM simulation programs that provide authentic learning experiences for elementary and secondary level social studies. Benefits include a problem-solving design structure; student-controlled experiential learning; transferrable skills; and improvement of cognitive skills and reading…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Secondary Education
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