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Showing 1 to 15 of 54 results Save | Export
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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2025
IT/IS educators continue to work to develop content and activities for teaching Agile practices, processes, and methodologies to their courses to ensure students have the skills expected by businesses. Given the wide range of tools and technologies that fall under the umbrella of Agile and the wide range of places where Agile is applied, educators…
Descriptors: Information Technology, Information Science Education, Computer Science Education, Teaching Methods
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Pekka Isotalus; Marja Eklund; Karoliina Karppinen – Communication Teacher, 2025
Traditionally, feedback is regarded as crucial in the context of learning and teaching public speaking. In the current course, we analyzed the feedback provided to students by an artificial intelligence (AI) coach and students' learning experiences in developing public-speaking skills via this tool. The MySpeaker Rhetorich speech coach application…
Descriptors: Artificial Intelligence, Public Speaking, Feedback (Response), Teaching Methods
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Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
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Youcef Haddou; Omar Talbi; Abdelkader Ouared; Abdelhafid Chadli – Education and Information Technologies, 2025
As Project-Based Learning (PjBL) becomes a cornerstone of modern education, effective support and analysis tools are crucial for enhancing collaborative learning experiences and achieving educational goals. However, challenges such as managing overload related to the rigor and demands of project-based activities (e.g., meetings, writing reports,…
Descriptors: Student Projects, Active Learning, Guidelines, Teamwork
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
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Christian Metaxas; Terry Greene; Jessica Malcolm; Njoki Muriithi; Esther Schacter; Mollie Schnurr – OTESSA Journal, 2024
As we enter a new age of technological innovation and subsequent educational instrumentation change, there is increasing demand for innovative methods that encourage student learning experiences in virtual, online spaces. ePortfolios and e-book projects are designed and owned by students and are centered within the student's learning. They provide…
Descriptors: Electronic Publishing, Educational Change, Books, Portfolios (Background Materials)
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Albertazzi, Deise; Ferreira, Marcelo Gitirana Gomes; Forcellini, Fernando Antônio – Technology, Knowledge and Learning, 2019
This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most…
Descriptors: Computer Games, Information Retrieval, Research Reports, Learning Experience
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Shao, Michael; Shiflett, Mark B. – Chemical Engineering Education, 2021
Simulation software has experienced growing interest in chemical engineering curriculums for its usage in commercial engineering practices. This article describes the ASPEN Plus® version 10 (V10) simulations and a student teach students approach to integrate ASPEN in the chemical engineering curriculum at the University of Kansas (KU). Videos,…
Descriptors: Chemical Engineering, Teaching Methods, Computer Simulation, Computer Software
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C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
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Babik, Dmytro – Journal of Information Systems Education, 2022
Agile system development approaches, such as Scrum, have become popular with a wide spectrum of organizations from start-ups to government agencies. Recruiters and executives have been seeking graduates with Scrum competency beyond cursory familiarity. CIS programs responded with a variety of activities and exercises to address this need. This…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Undergraduate Students
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Santolaya, J. L.; Biedermann, A.; Serrano, A. – International Journal of Technology and Design Education, 2018
In this work a matrix-type tool is used to assist design-engineering students to develop product design projects. The 'specifications-factors-concepts matrix' or SFCM is proposed as a specific tool to organize and relate product requirements, design factors and projected solutions. Taking into account the early stages of the design process, two…
Descriptors: Design, Engineering Education, Higher Education, Industrial Arts
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Shcherbachenko, Larysa; Nowakowski, Samuel – International Association for Development of the Information Society, 2017
One of the rapidly developing tools for online learning is learning through a mobile environment. Therefore, developing and improving mobile learning environments is an active topic now. One of the ways to adapt the learning environment to the user's needs is to use his context. Context of the user consists of the current context in online…
Descriptors: Telecommunications, Handheld Devices, Online Courses, Learning Experience
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Schiele, Kristen; Chen, Steven – Marketing Education Review, 2018
The purpose of this article is to demonstrate how marketing educators can utilize the design-thinking process to create an engaged, high-impact learning experience for students. The guidelines of the assignment outlined in this article show how marketing students can utilize the design-thinking process in order to create a mobile application that…
Descriptors: Marketing, Computer Software, Teaching Methods, Design
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Tax, Daniel – Australian Primary Mathematics Classroom, 2019
The author looks at how apps, when carefully chosen and integrated into learning situations, can engage students in the learning experience. This article looks at how a teacher uses an app to assist his Year 2 class to learn about, and apply chance language, in a meaningful way.
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Grade 2
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Nekrasova-Beker, Tatiana; Becker, Anthony; Sharpe, Angela – TESOL Journal, 2019
With an increasing need for teaching discipline-specific language to second language (L2) learners, language instructors are tasked with a challenging objective to target the vocabulary that is necessary for students to understand and produce discipline-specific discourse. To meet this objective, language corpora and corpus software have been used…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Computational Linguistics
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