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Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Mercurio, Marco; Torre, Ilaria; Torsani, Simone – Research-publishing.net, 2014
The paper describes a module within the distance language learning environment of the Language Centre at the Genoa University which adapts, through an ontology, learning activities to the device in use. Adaptation means not simply resizing a page but also the ability to transform the nature of a task so that it fits the device with the smallest…
Descriptors: Electronic Learning, Learning Experience, Computer Uses in Education, Learning Modules
Monson, Jane – Computers in Libraries, 2011
Starting a digitization program can be a daunting prospect for any library, whether it is of the large, well-funded variety or the small, shoestring-budget kind. The former may have the luxury of costly commercial software, dedicated programmers, and multiple librarians of various specializations, all of which can smooth the process. But what if…
Descriptors: Library Services, Librarians, Media Adaptation, Electronic Publishing
Hilton, John, III; Wiley, David; Stein, Jared; Johnson, Aaron – Open Learning, 2010
A significant movement in education concerns the use of open educational resources. By "open" it is generally meant that the resource is available at no cost to others for adaptation and reuse in different contexts. However, "open" is not a simple dichotomy; rather, there is a continuum of openness. We discuss four separate aspects of reuse and…
Descriptors: Educational Resources, Access to Information, Electronic Publishing, Intellectual Property

Barreau, Deborah K. – Library & Information Science Research, 2001
Discusses transaction systems that are designed for rapid data entry and task completion, and describes a study of three organizations that use commercial off-the-shelf software (COTS) products for providing customer service as well as for processing transactions. Concludes that organizations made do with systems designed for one application to…
Descriptors: Computer Software, Keyboarding (Data Entry), Media Adaptation
Ainsworth, Shaaron – Educational Technology & Society, 2007
For a single authoring environment to be sufficiently general to be applicable to contexts across the whole lifespan of learning, some of the benefits that come from knowledge-rich domain specificity have to be sacrificed. Consequently, it is an open question as to whether it is possible to achieve effective learning environments from a generic…
Descriptors: Computer Assisted Instruction, Computer Software, Pedagogical Content Knowledge, Time Management

Collis, B.; And Others – Journal of Computer Assisted Learning, 1996
Addresses the problems of adapting instructional courses for trans-European tele-learning and for enlarging the range of students and learning modalities in distance learning. Building on previous work on the portability of educational software, various dimensions of software adaptation are examined and their possible effects on course adaptation…
Descriptors: Computer Software, Course Content, Curriculum Development, Distance Education

Chang, Yuk Fung; Eastman, Caroline M. – Information Processing and Management, 1993
Describes the design of a classification scheme for reusable software and the implementation of an information retrieval system for reusable software using the SMART system. Highlights include a review of other systems for reusable software; system design; reorganization of software documentation; and system testing, including recall and…
Descriptors: Classification, Computer Software, Computer System Design, Information Retrieval
Wentzel, Larry – Computers in Libraries, 2007
Librarians and archivists find themselves facing the prospect of digitization. Everyone is doing it, everyone needs it. Discussions rage nationally and internationally concerning what to digitize and the best means to present and retain digital objects. Digitization is the act of making something digital, expressing a physical object "in numerical…
Descriptors: Electronic Libraries, Access to Information, Media Adaptation, Information Technology
Walton, Marion – Language and Education, 2007
This paper presents a multimodal discourse analysis of children using "drill-and-practice" literacy software at a primary school in the Western Cape, South Africa. The children's interactions with the software are analysed. The software has serious limitations which arise from the global political economy of the educational software…
Descriptors: Foreign Countries, Discourse Analysis, Computer Software, National Curriculum

Burkhard, Donald L.; Watson, Hugh J. – Simulation and Games, 1989
Discussion of the impact of microcomputers on gaming focuses on converting a mainframe-based game to a microcomputer. Software, hardware, and documentation are considered, and a case study is presented that describes the conversion of a mainframe-based management game--the Credit Union Management Game--to a microcomputer. (11 references) (LRW)
Descriptors: Case Studies, Computer Games, Computer Printers, Computer Software

Smith, Mac; Gustafson, Kent – TechTrends, 1995
Describes the use of a barcode reader, rather than a computer, to control an interactive videodisc for presentations and self-paced tutorials. Highlights include hardware and software used; remote and direct communication; a HyperCard-based program to make barcodes; and converting an existing program. (LRW)
Descriptors: Computer Selection, Computer Software, Higher Education, Hypermedia
Sales, Gregory C. – Computing Teacher, 1989
Discussion of the use of instructional videodiscs focuses on authoring tools that can change the original purpose of a disc. Ways in which videodiscs can be repurposed are described, including classroom presentations, testing, and interactive lesson design. Examples of videodisc software for each purpose are given. (LRW)
Descriptors: Authoring Aids (Programing), Classroom Techniques, Computer Assisted Instruction, Computer Assisted Testing
Macro Systems, Inc., Silver Spring, MD. – 1988
This final report describes a federally funded project to improve the instructional design and use of general software with students who have special learning needs. An 86-page guide, which was the project output, is provided. This "Guide for the Use of General Software with Students Who Have Special Learning Needs" is designed to help teachers…
Descriptors: Computer Assisted Instruction, Computer Software, Disabilities, Elementary Secondary Education
Brusilovsky, Peter; Schwarz, Elmar; Weber, Gerhard – 1996
This paper describes an approach for developing adaptive electronic textbooks and presents InterBook, an authoring tool based on this approach which simplifies the development of adaptive electronic textbooks on the World Wide Web. The following topics are discussed: (1) content structuring, including the domain and user models, the glossary, and…
Descriptors: Authoring Aids (Programming), Computer Software, Computer Uses in Education, Distance Education
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