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Showing 1 to 15 of 138 results Save | Export
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Harding, Julie; Shepard, Ryan – Journal of Electronic Resources Librarianship, 2020
In 2016, the University of Maryland Global Campus Library began a redesign of its core information literacy tutorial in response to substantive curricular changes, the technological obsolescence of an older tutorial, and an improving understanding of student needs based on an analysis of reference questions received. This article describes the…
Descriptors: Information Literacy, Library Instruction, Student Research, Program Design
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Robbins, Thomas R. – Decision Sciences Journal of Innovative Education, 2019
Project Management is an important skill for business students to develop. Although project-oriented activity is very common, the success rate for projects is poor. Many projects fail due to poor planning. This article describes a multipart class exercise used to teach elements of a project management methodology to undergraduate and graduate…
Descriptors: Program Administration, Business Administration Education, Program Development, Class Activities
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Arnold, Ross D.; Wade, Jon P. – Electronic Journal of e-Learning, 2017
The U.S. defense industry spends billions of dollars each year developing defense systems to keep the nation and allies secure. However, the failure rate of system development is notoriously high. Even when development efforts do succeed, they often do so with cost overruns and compromises in system performance. As a result, large amounts of money…
Descriptors: Robotics, Computer Simulation, Computer Software, Systems Approach
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Schmieder, Christian; Caldwell, Kyrie E. H.; Bechtol, Ellen – Journal of Extension, 2018
Land-grant Extension institutions face increasing expectations to use data to communicate value and drive program and organizational development. In this article, we introduce the University of Wisconsin--Extension Data Jam Initiative, an integrated qualitative software, methods, and data analysis curriculum. The Data Jam Initiative is an…
Descriptors: Extension Education, Cooperation, Mentors, Interdisciplinary Approach
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Lo, Ya-yu; Anderson, Adrienne L.; Bunch-Crump, Kimberly – Intervention in School and Clinic, 2017
Many educators in public schools in the United States experience challenges in meeting the unique needs of the growing population of English learners who must simultaneously attain academic skills while acquiring English language proficiency. Such unique needs intensify for English learners with reading disabilities. Morphological awareness is key…
Descriptors: Vocabulary Development, English Language Learners, Second Language Instruction, Reading Instruction
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Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
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More, Cori M.; Hart, Juliet E. – TEACHING Exceptional Children, 2013
With the growing use of technology in today's schools, electronic IEP programs are being adopted by many school districts around the nation as part of special education service delivery. These programs provide a useful technology that can facilitate compliance with IDEA requirements in IEP development while concurrently lessening teacher paperwork…
Descriptors: Computer Software, Individualized Education Programs, Educational Technology, Computer Uses in Education
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Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
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More, Cori M.; Hart Barnett, Juliet E. – Preventing School Failure, 2014
Many school districts have adopted commercially available software or templates for electronic Individualized Education Program (IEP) development. These programs have useful features that allow Individualized Education Programs to be electronically developed and reliably stored for each student. Although the program features are designed to…
Descriptors: Goal Orientation, Individualized Education Programs, Special Education, Special Education Teachers
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
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Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
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Snyder, Dawn; Gardner, Joel – Journal of Educational Technology Systems, 2012
At Franklin University, we are in the process of creating a master's degree in Instructional Design and Performance Technology. In one of the program courses, Enhancing Learning with Technology, we wanted students to experience applying principles of e-learning while using an industry standard e-learning application. However, we have learned by…
Descriptors: Electronic Learning, Instructional Design, Computer Software, Program Development
Browning, Bill – Aspen Institute, 2015
"Working Together and Making A Difference: Virginia Western Community College and Goodwill Industries of the Valleys Partnership Case Study Report" is a report aimed at informing community college and workforce leaders of best practices for launching and expanding partnerships to serve students more effectively. Co-published by AspenWSI…
Descriptors: Partnerships in Education, Community Colleges, Labor Force Development, Nonprofit Organizations
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Derrick, Karim – International Journal of Technology and Design Education, 2012
Most innovations have contextual pre-cursors that prompt new ways of thinking and in their turn help to give form to the new reality. This was the case with the e-scape software development process. The origins of the system existed in software components and ideas that we had developed through previous projects, but the ultimate direction we took…
Descriptors: Foreign Countries, Portfolios (Background Materials), Portfolio Assessment, Student Evaluation
Nelson, Jennifer; Braafladt, Keith – ALA Editions, 2012
Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is…
Descriptors: Programming Languages, Time Management, Computer Uses in Education, Public Libraries
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