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Hanqiang Liu; Xiao Chen; Feng Zhao – Education and Information Technologies, 2024
Massive open online courses (MOOCs) have become one of the most popular ways of learning in recent years due to their flexibility and convenience. However, high dropout rate has become a prominent problem that hinders the further development of MOOCs. Therefore, the prediction of student dropouts is the key to further enhance the MOOCs platform.…
Descriptors: MOOCs, Video Technology, Behavior Patterns, Prediction
Siegle, Del – Gifted Child Today, 2024
Gifted and talented students with an interest in technology can use their advanced cognitive abilities to create webinars and workshops, research presentations, artistic showcases, literary discussions in a variety of languages, digital portfolios, and community and club activities. With YouTube evolving into a primary source of information among…
Descriptors: Academically Gifted, Video Technology, Creativity, Cognitive Ability
Brian John Winkel – International Journal of Mathematical Education in Science and Technology, 2024
We present a complete, soup to nuts, modeling activity of a falling column of water. Many colleagues have used this material in teaching applications of first order separable differential equations. We describe how the material can be presented with students collecting their own data from online videos. One can then either offer the differential…
Descriptors: Calculus, Learner Engagement, Video Technology, Mathematical Concepts
Jessica Winston – CEA Forum, 2023
The purpose of this article is to provide an introductory survey of the field that might be called "mediated theatre studies"--that is, the study of recordings of theatrical performances. The survey has three parts. First, I chart broad trends in the research. Next, I review types and capabilities of some of the longer-running digital…
Descriptors: Theater Arts, Films, Film Study, Media Research
Santosa, I. E. – Physics Education, 2022
The image of free-falling bar has been recorded to study the effect of the motion on its observed length. This moving bar image is analysed using the Tracker software to determine its length and the end bar's position. An elongated appearance of the bar has been observed with movement. This effect relies on the speed and the exposure time during…
Descriptors: Science Instruction, Physics, Motion, Computer Software
Darryl Romanow; Melinda K. Cline; Nannette P. Napier – Journal of Information Systems Education, 2024
The COVID-19 pandemic dramatically impacted the global post-secondary education environment beginning March 2020, leaving many classes using the traditional face-to-face delivery method scrambling to adapt. This paper describes the process used in response to COVID to convert a traditional lecture-style business intelligence class to a flipped…
Descriptors: COVID-19, Pandemics, Flipped Classroom, Business Administration Education
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Vera Kempe; Patricia J. Brooks; Steven Gillis – Language Teaching Research Quarterly, 2024
The Child Language Data Exchange System (CHILDES), created by Brain MacWhinney and Catherine Snow in 1984, is one of the earliest Open Science and data sharing initiatives in child language development research, and probably in developmental psychology and the behavioral sciences more generally. It is the cornerstone of TalkBank--a repository of…
Descriptors: Databases, Child Language, Language Acquisition, Language Research
Evans, Nancy – Journal of Teaching and Learning with Technology, 2022
In computer technology, statistics, and business courses that I have taught over the past decade, students have worked in groups/teams. I assumed students communicated with teammates within the Learning Management System (LMS). In 2017, I was surprised to discover students were using GroupMe. To help me understand the attraction, I signed up for a…
Descriptors: Computer Mediated Communication, Computer Software, Performance Based Assessment, Cooperative Learning
James Davis – Journal of Teaching and Learning with Technology, 2024
This article explores an inventive approach to teaching physiology that blends the use of the Notability app on the iPad with video-based learning to visually explain intricate physiological concepts in real time. The core idea is to offer students a more dynamic and interactive way to comprehend complex physiological concepts during review…
Descriptors: Physiology, Teaching Methods, Video Technology, Computer Software
Sarah Ransdell – Distance Learning, 2023
Ransdell and Rieck (2020) found that distance learning was a physical and mental challenge in the first year of the COVID-19 pandemic. The present study compares Zoom, Canvas, and smartphone use from 2020 to 2023, when the COVID-19 pandemic has receded. For many students, phones are used more and larger devices less. Students who realize that…
Descriptors: Handheld Devices, Telecommunications, COVID-19, Pandemics
Schulz, Denis; Gaudreault, Karen – Strategies: A Journal for Physical and Sport Educators, 2023
University supervisors responsible for the programming and congruency between field experiences and the physical education teacher education (PETE) preparation program play a pivotal role in the opportunity for pre-service physical education teacher success. Due to limitations of time, quality mentors, and the residual effects of the pandemic,…
Descriptors: Video Technology, Technology Uses in Education, Documentation, Computer Software
Kouser, Shazia; Majid, Ishfaq – Online Submission, 2021
In recent years technology has changed dramatically. Due to the increasing need and accessibility of technology, it has expanded the toolbox and provides opportunities to the teachers for using technology. Computer devices are considered to be the more powerful tools which have come in various forms. The internet helps connect those devices and…
Descriptors: Educational Technology, Technology Uses in Education, Integrated Learning Systems, Teamwork