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Danzak, Robin L. – Journal of Adolescent & Adult Literacy, 2011
Based on a framework of identity-as-narrative and multiliteracies, this article describes "Graphic Journeys," a multimedia literacy project in which English learners (ELs) in middle school created graphic stories that expressed their families' immigration experiences. The process involved reading graphic novels, journaling, interviewing, and…
Descriptors: Graphic Arts, Writing (Composition), Computer Software, Interviews
Hennesy, Cody; Bowman, John – Computers in Libraries, 2008
Google's first foray onto the web made search simple and results relevant. With its Co-op platform, Google has taken another step toward dramatically increasing the relevancy of search results, further adapting the World Wide Web to local needs. Google Custom Search Engine, a tool on the Co-op platform, puts one in control of his or her own search…
Descriptors: Search Engines, Internet, Academic Libraries, Visual Arts
Eisenberg, Michael – International Journal of Computers for Mathematical Learning, 2007
Mathematical string sculptures constitute an extremely beautiful realm of mathematical crafts. This snapshot begins with a description of a marvelous (and no longer manufactured) toy called Space Spider, which provided a framework with which children could experiment with string sculptures. Using a computer-controlled laser cutter to create frames…
Descriptors: Computer Software, Toys, Mathematical Applications, Visual Arts
Perge, Erika – Acta Didactica Napocensia, 2008
Education is an active process in which instructors apply various devices to make the material to be taught more suitable for students' perception. As the capabilities of available devices improve, so should the methods of teaching make the best use of them. No tool can ever replace an instructor, but tools can enhance the efficiency of…
Descriptors: Computer Software, Computer Uses in Education, Audiovisual Instruction, Teaching Methods
Taylor, Pamela G.; Carpenter, B. Stephen, II – Journal of Aesthetic Education, 2007
Technological media catapults our perception into what Marshall McLuhan called "new transforming vision and awareness." As our lives become more and more immersed in such technologies as television, film, and interactive computers, we find ourselves inundated with a heightened sense of mindfulness--an aesthetic experience made possible through…
Descriptors: Art Criticism, Art Products, Aesthetics, Information Technology
Peterson, Dale – Popular Computing, 1984
Discusses the works of Darcy Gerbarg, Ruth Leavitt, David Em, Duane Palyka, and Harold Cohen, visual artists who work with computers to create art works by relying on standard hardware/software tools, using custom tools created for nonartistic tasks, manipulating images at the programing level, and programing creativity into computers themselves.…
Descriptors: Artists, Computer Graphics, Computer Software, Creativity
Summers, Tan A. – Popular Computing, 1984
Discusses features essential to good art software or paint systems and provides descriptions of 10 art software packages to illustrate range available to home computer artists--Complete Graphics System, E-Z Draw 3.3, Flying Colors, Graphics Magician, Micro-Painter, Paint, Paint Magic, Paint Master, Poor Man's Graphics Tablet, and Rainbow Graphics.…
Descriptors: Computer Graphics, Computer Software, Costs, Guidelines
Lamb, Dana J. – Academic Computing, 1989
Discusses the impact of computers on the art community. Topics discussed include merging technology with art, full color graphics on personal computers, commercial painting software, graphic design, visual flexibility, programing, the computer as an art medium unto itself, cost factors, and benefits to art instructors. (LRW)
Descriptors: Art Teachers, Commercial Art, Computer Graphics, Computer Software

Atlee, Marilyn; Hardin, Linda Friddle – English Journal, 1995
Presents 2 articles concentrating on middle-school teaching: 1 that describes how a teacher, using 12 zip-lock sandwich bags and 300 small ceramic tiles, may create "grammar tiles," a method for teaching the parts of speech; and another that describes several innovative ways in which students have learned to work with language while manipulating…
Descriptors: Audiovisual Aids, Computer Graphics, Computer Software, Grammar
Blevis, Eli; Lim, Youn-kyung; Stolterman, Erik; Makice, Kevin – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the authors explain how they implemented Design eXchange as a shared collaborative online and physical space for design for their students. Their notion for Design eXchange favors a complex mix of key elements namely: (1) a virtual online studio; (2) a forum for review of all things related to design, especially design with the…
Descriptors: Community, Material Development, Educational Technology, Computer Assisted Design
Carpenter, B. Stephen; Taylor, Pamela G. – Computers in the Schools, 2006
When interactive computer technology is used in meaningful and connective ways, it both enhances and provokes the focus and purpose of art instruction and learning to be expansive and personally relevant. In this paper, we describe an approach to interpretation and curriculum design that requires users to make visual and conceptual associations…
Descriptors: Art Education, Educational Technology, Curriculum Design, Computer Uses in Education
Sparkman, Russell – 1995
The creative processes of 14 computer graphic artists are recorded in this book. Artists represented include: Joseph Kelter; Glenn Mitsui; Diane Fenster; Steve Lyons; Jeff Brice; Thirst; Pamela Hobbs; Lance Hidy; SKOLOS/WEDELL; Marcolina Design/Dan Marcolina; John Hersey; David Carson; Bert Monroy; and Jack Davis. The narrative provides insight…
Descriptors: Art, Art Education, Artists, Collage

Munoz, Zina C. – Art Education, 1993
Asserts that introducing educational technology into the K-12 curriculum is a major trend. Presents a set of questions that educators should answer as they increase the use of technology in the classroom. Maintains educators need to resist the temptation to use technology to replace important educational activities rather than to enhance them.…
Descriptors: Art Education, Computer Software, Computer Uses in Education, Curriculum Development

Gardner, J. R. – Journal of Computer Assisted Learning, 1986
Describes the design and development of inservice teacher education courses on application of computer assisted instruction (CAI) in art classrooms, and summarizes participating teachers' opinions on educational value of computer software and peripheral equipment for specific art applications to which they were introduced during the session. (MBR)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Computer Software

Myers, Richard F.; And Others – History Teacher, 1991
Presents a discussion of laser disk systems developed by different institutions to store and distribute information and visual images. Includes information on storage, preservation, and use in the classroom or for research. Evaluates image quality, storage capacity, and transmissibility. Urges use of the videodisk to organize information and…
Descriptors: Archives, Computer Software, Databases, Higher Education
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