Descriptor
Source
Author
Bixler, Brett | 1 |
Borsook, Terry K. | 1 |
Bransford, John D. | 1 |
Brophy, Sean | 1 |
De Laurentiis, E. C. | 1 |
Deters, Ralph | 1 |
Fitzgerald, Gail E. | 1 |
Gomez, Louis M. | 1 |
Grover, Patricia A. | 1 |
Harel, Idit | 1 |
Higginbotham-Wheat, Nancy | 1 |
More ▼ |
Publication Type
Reports - Descriptive | 19 |
Journal Articles | 14 |
Speeches/Meeting Papers | 4 |
Opinion Papers | 3 |
Guides - Non-Classroom | 2 |
Reports - Research | 2 |
Guides - General | 1 |
Information Analyses | 1 |
Reference Materials -… | 1 |
Education Level
Audience
Practitioners | 2 |
Researchers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Jones, T.; Schieman, E. – Canadian Journal of Educational Communication, 1995
Discusses three factors that have particular relevance for the designers of instruction for adult distance learners: (1) support for learner control; (2) access to different levels of interaction; and (3) availability and ease of use of different technology platforms. Topics include motivation for change and the design of courseware. (Author/LRW)
Descriptors: Adult Students, Computer Software Development, Courseware, Distance Education
Johnson, Craig W.; Grover, Patricia A. – Educational Technology, 1993
Describes the Hypertutor Model, a message design framework for interactive instructional systems that emphasizes learner control, presentation, practice, feedback, and learning resources. Problems with software designed for computer assisted instruction are examined; hypertutor systems are discussed; and MegaMentor, a hypertutor system at the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Feedback
Borsook, Terry K.; Higginbotham-Wheat, Nancy – Educational Technology, 1991
This article examines the concept of interactivity and discusses human-to-human interactivity versus computer-to-human interaction in education. Levels of communicative interdependence are explained, variables that are important ingredients of interactivity are discussed, learner control is discussed, and two interactive instructional systems are…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Computer Simulation, Computer Software Development

Luck, Michael; Joy, Mike – Computers & Education, 1995
Presents an approach to computer science teaching developed at the University of Warwick (England), in which students can choose different tools and techniques according to their needs and preferences; the approach allows the system to evolve with advances in technology. Describes the software designed for the automatic submission of assignments…
Descriptors: Assignments, Computer Assisted Instruction, Computer Science Education, Computer Software Development
Fitzgerald, Gail E.; Semrau, Louis P. – 1998
The program demonstrated in this paper, "The Classroom Behavior Record: School Version," is an alternative approach for training personnel in observational skills, designed for educators and health care professionals. The purpose of the program is to provide efficient and effective training in a flexible, learner-centered, hypermedia format. The…
Descriptors: Computer Software Development, Elementary Secondary Education, Hypermedia, Inservice Teacher Education

Wulfekuhle, Nicholas – T.H.E. Journal, 1994
Provides a framework for selecting a hypermedia authoring system for use in developing interactive computer-based training (CBT). Criteria for analyzing three major functions are explained: learner control, including user friendliness, and online help; information presentation, including the ability to add audio and visual elements; and source…
Descriptors: Audiovisual Aids, Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development

Orr, Kay L.; And Others – Journal of Interactive Instruction Development, 1994
Discusses procedures for storyboard development and provides guidelines for designing interactive multimedia courseware, including interactivity, learner control, feedback, visual elements, motion video, graphics/animation, text, audio, and programming. A topical bibliography that lists 98 items is included. (LRW)
Descriptors: Computer Graphics, Computer Software Development, Feedback, Guidelines
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning

Vassileva, Julita; Deters, Ralph – British Journal of Educational Technology, 1998
The Dynamic Courseware Generator (DCG), which runs on a Web server, was developed for the authoring of adaptive computer-assisted learning courses. It generates an individual course according to the learner's goals and previous knowledge, and dynamically adapts the course according to the learner's success in knowledge acquisition. The tool may be…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Courseware

Harel, Idit – Journal of Mathematical Behavior, 1990
This paper describes a 4-month-long experiment in computer-based learning called Instructional Software Design and presents aspects of the software evaluation. Results included greater mastery of LOGO and fractions by the experimental class than for either control class and greater acquisition of metacognitive skills. (Author/CW)
Descriptors: Arithmetic, Computer Assisted Instruction, Computer Software Development, Elementary School Mathematics
O'Neill, D. Kevin; Gomez, Louis M. – 1994
The Collaboratory Notebook, developed as part of the Learning Through Collaborative Visualization Project (CoVis), is a networked, multimedia knowledge-building environment which has been designed to help students, teachers and scientists share inquiry over the boundaries of time and space. CoVis is an attempt to change the way that science is…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Software Development, Cooperative Learning
Walker, Joanne – 1994
In research and development it is not unusual to find the resources driving the instruction; this approach can be modified to a more acceptable one if the new technology is applied in such a way as to integrate sound instructional methods. Research and development personnel of the University of Victoria (Canada) Language Center often initiate…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Requirements, English (Second Language)

Bixler, Brett; Spotts, John – T.H.E. Journal, 1994
Describes the design and use of SCORE (Sales and Customer Service Occupational Readiness Education), courseware developed by AT&T to provide midliterate adult customer service representatives with computer-assisted instruction. Topics addressed include job simulations; skills in reading, writing, math, problem solving, and critical thinking;…
Descriptors: Adult Learning, Adult Literacy, Computer Assisted Instruction, Computer Simulation

Ronen, Miky; And Others – Computers and Education, 1993
Discusses conceptual difficulties in the field of geometrical optics and describes RAY, a microcomputer-based graphic interface that was designed to serve as a teaching aid and as a learning environment. The ability to combine theory and formal representations with real demonstrations and experiments is discussed. (Contains seven references.) (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software Development
Reynolds, Kirstin K. – Converge, 2001
Describes the development of Atta-Touch, the school-based business run by students at Clark Fork Junior/Senior High School in Idaho, that grew out of an entrepreneurship class and that currently designs and creates technology-based, multimedia products. Discusses community building; real-world experience; project-based learning; and products…
Descriptors: Business Education, Computer Software Development, Computer Uses in Education, Experiential Learning
Previous Page | Next Page ยป
Pages: 1 | 2