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Showing 1 to 15 of 20 results Save | Export
Radesky, Jenny S. – ZERO TO THREE, 2020
Children's digital media can now be characterized as an environment or space in which children interact with others (e.g., via videochat), learn new concepts (e.g., via educational content), or play and explore (e.g., through games and browsers). As such, it is important for caregivers, researchers, and policymakers to evaluate digital design in…
Descriptors: Computer Use, Young Children, Child Development, Design
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Gomes, Mary E.; Kime, Lychelle; Bush, Jessica M.; Myers, Austin B. – Teaching of Psychology, 2021
Introduction: In the past decade, use of screen media has increased dramatically among young adults. Statement of Problem: Mounting evidence suggests that high levels of media use are associated with a range of negative psychological outcomes. Literature Review: We present instructions for a four-day electronic media fast assigned in a course…
Descriptors: Psychology, Introductory Courses, Undergraduate Students, Student Experience
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Ossiannilsson, Ebba – Asian Journal of Distance Education, 2018
The rethinking of leadership at all levels is required to reach the goals of learning and education in 2030 when learners will take the lead in orchestrating the process and manner of their own learning and in choosing their personal learning journeys. The style and focus of leadership must change in order to prepare learners for a dynamic world…
Descriptors: Leadership, Open Education, Lifelong Learning, Influence of Technology
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Romito, Marco; Gonçalves, Catarina; De Feo, Antonietta – European Educational Research Journal, 2020
In this paper, we discuss the case of the recent introduction of a career guidance software within Italian schools with the aim to explore the use of digital devices in the governance of educational processes within the field of lifelong guidance. First, we provide a semiotic analysis of the software and its online platform with the aim of…
Descriptors: Career Guidance, Computer Software, Technology Integration, Lifelong Learning
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Shaughnessy, Michael F. – Gifted Education International, 2019
This conversation with Joe Renzulli begins by exploring the length of time Renzulli has been involved with gifted education; when his first paper was published; the general tone of gifted education in the U.S. when Renzulli began his career; and the origin of Renzulli's "three-ring conxeptualization." Additionally, Renzulli is asked to…
Descriptors: Gifted, Educational History, Teaching Methods, Intelligence Tests
Flaherty, Bill – School Business Affairs, 2013
Today's youth must deal with friend management 24 hours a day, seven days a week, through smartphones and such social networking sites as Facebook. Technology in the classroom can be valuable, but not without challenges. The key is well-thought-out policies. While school districts can't completely control how students use their…
Descriptors: Computer Use, Information Policy, Web 2.0 Technologies, Handheld Devices
Simsek, Eylem; Simsek, Ali – Online Submission, 2013
The meaning of citizenship has usually been associated with the power of individuals in the process of social decision-making. Throughout the history, effective citizenship has required functional literacy skills as the fundamental factor for attending societal life. In the past, the 3Rs (writing, reading, and arithmetic) were considered to be…
Descriptors: Functional Literacy, Mass Media, Web Sites, Electronic Publishing
Waters, John K. – Campus Technology, 2011
A decade has passed since author, game designer, and educational thought leader Marc Prensky heralded the arrival of a new generation of students whose immersion in information technology distinguished them in fundamental ways from previous generations. Because they had spent their entire lives "surrounded by and using computers, videogames,…
Descriptors: Educational Principles, Definitions, Generational Differences, Social Change
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Turner, Kristen H. – Educational Horizons, 2012
Today's adolescents write to communicate--via text messaging, instant messaging, and social networking posts. They are skilled at manipulating their out-of-school digital language to communicate with an intended audience and to capture individual voice. Because the writing is informal, teens have the ability to break rules, and they can do so…
Descriptors: Writing Skills, Adolescents, Synchronous Communication, Influence of Technology
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Gee, James Paul – Educational Forum, 2012
This article argues that both traditional literacy (reading and writing print) and new digital literacies (for example, playing video games) come in two grades or forms, one of which can lead to success in the modern world and one of which is less likely to do so. In both cases, the role of "academic" or "specialist" language is crucial in…
Descriptors: Literacy, Video Games, Oral Language, Academic Discourse
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Devisch, Oswald; Veestraeten, Daniel – Journal of Urban Technology, 2013
Citizen science is a term used to describe the engagement of ordinary citizens in scientific tasks like observation, measurement, and computation. A series of technological innovations, such as the Internet, the upgrade of mobile phones from communication devices to networked mobile personal measurement devices, and the introduction of…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Influence of Technology
Rosen, Larry D. – Palgrave Macmillan, 2010
Look around at today's youth and you can see how technology has changed their lives. They lie on their beds and study while listening to mp3 players, texting and chatting online with friends, and reading and posting Facebook messages. How does the new, charged-up, multitasking generation respond to traditional textbooks and lectures? Are we…
Descriptors: Conventional Instruction, Textbooks, Parents, Generational Differences
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Bennett, S.; Maton, K. – Journal of Computer Assisted Learning, 2010
The idea of the "digital natives", a generation of tech-savvy young people immersed in digital technologies for which current education systems cannot cater, has gained widespread popularity on the basis of claims rather than evidence. Recent research has shown flaws in the argument that there is an identifiable generation or even a single type of…
Descriptors: Educational Researchers, Teaching Methods, Educational Research, Research Methodology
Narey, Teresa A. – Online Submission, 2010
Traditionally, we think of play as children's work, and this work is often considered trivial and meaningless. However, when the definition of play is explored, its multiple meanings encourage us to understand play as an important vehicle for the propulsion of society. Play has become a hot topic in households and classrooms and for political…
Descriptors: Play, Definitions, Influence of Technology, Evolution
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Brown, C.; Czerniewicz, L. – Journal of Computer Assisted Learning, 2010
This paper interrogates the currently pervasive discourse of the "net generation" finding the concept of the "digital native" especially problematic, both empirically and conceptually. We draw on a research project of South African higher education students' access to and use of Information and Communication Technologies (ICTs)…
Descriptors: Foreign Countries, College Students, Age Differences, Access to Computers
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