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Aguilera, Earl – Theory Into Practice, 2021
This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes--computational or otherwise, which define these artifacts in form,…
Descriptors: Computer Games, Video Games, Writing (Composition), Programming
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Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
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Bolognese, Chris A. – Teaching Children Mathematics, 2016
Eliciting student thinking is paramount to effective mathematics teaching and learning. Although one can use many strategies and techniques to promote student thinking, technology is one resource that is often underutilized. Whether it is the informed use of calculators or an interactive website, technology can be leveraged to promote mathematical…
Descriptors: Mathematics Instruction, Geometry, Mathematical Logic, Educational Technology
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Sack, Jacqueline J. – Journal of Mathematical Behavior, 2013
This article explicates the development of top-view numeric coding of 3-D cube structures within a design research project focused on 3-D visualization skills for elementary grades children. It describes children's conceptual development of 3-D cube structures using concrete models, conventional 2-D pictures and abstract top-view numeric…
Descriptors: Educational Technology, Computer Uses in Education, Research Projects, Computer Interfaces
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Ryan, Mary – Issues in Educational Research, 2009
Qualitative research methods require transparency to ensure the "trustworthiness" of the data analysis. The intricate processes of organising, coding and analysing the data are often rendered invisible in the presentation of the research findings, which requires a "leap of faith" for the reader. Computer assisted data analysis software can be used…
Descriptors: Qualitative Research, Research Methodology, Computer Software, Coding
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Williams, Douglas; Ma, Yuxin; Feist, Steven; Richard, Charles E.; Prejean, Louise – British Journal of Educational Technology, 2007
Game-based virtual learning environments have the potential to provide opportunities for engagement in authentic contexts while completing authentic tasks such as problem solving. However, research in problem-based learning indicates that scaffolding should be provided for learners to benefit from such learning environments. This paper describes…
Descriptors: Virtual Classrooms, Educational Games, Scaffolding (Teaching Technique), Coding
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DeRose, Steven J.; Durand, David – Computers and the Humanities, 1995
Describes the Text Encoding Initiative (TEI) guidelines' approach to describing hypertext features. Discusses the rationale behind the design of the tagset and the range of features included in the guidelines. Discusses the relation and integration of TEI mark-up and the HyTime standard. (CFR)
Descriptors: Authoring Aids (Programming), Coding, Computer Software, Computer Uses in Education
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Barnard, David; And Others – Computers and the Humanities, 1995
Maintains that one recurring theme in the Text Encoding Initiative (TEI) project has been the need to represent nonhierarchical information in a natural way. Proposes solutions to a variety of related problems. Contends that the examples presented can serve as a useful background for researchers using the TEI guidelines. (CFR)
Descriptors: Authoring Aids (Programming), Coding, Computer Software, Computer Uses in Education
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Kajs, Lawrence T.; Alaniz, Ramon; Willman, Edward; Sifuentes, Elisa – Journal of Computing in Childhood Education, 1998
Describes the experience of a bilingual kindergarten teacher who, in an effort to improve students' writing, used color-coded symbols familiar to students on specific key functions of the computer keyboard. Familiarity with the keyboard functions facilitated the children's understanding and consequent use of software, and allowed the children to…
Descriptors: Bilingual Students, Coding, Color, Computer Literacy
Armstrong, Sara; Warlick, David – Technology & Learning, 2004
This article focuses on the challenge of educators in keeping up with an information environment that has changed dramatically in the past 10 years. Thus, it is crucial that when teaching literacy to students, educators emphasize skills that reflect the information environment of the present, not the past. With the information age comes a whole…
Descriptors: Multimedia Instruction, Information Skills, Computer Uses in Education, Computer Literacy
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Westburg, Laura – Dimensions of Early Childhood, 1994
Describes the use of electronic mail and coded messages by two five-year olds in an early childhood class, examining the effects of early literacy on social interaction. Suggests that teachers need to create a classroom culture that offers authentic, meaningful experiences for children and that reflect real-life uses of literacy. (MDM)
Descriptors: Case Studies, Classroom Environment, Coding, Computer Uses in Education
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Sigmon, Neil P. – Mathematics and Computer Education, 1997
Demonstrates the use of technology to enhance the appreciation of applications involving abstract algebra. The symbolic manipulator Maple can perform computations required for a linear cryptosystem. One major benefit of this process is that students can encipher and decipher messages using a linear cryptosystem without becoming confused and…
Descriptors: Algebra, Coding, College Mathematics, Computer Assisted Instruction
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Bush, Michael D.; Browne, Jeremy M. – CALICO Journal, 2004
Reporting in 1971 on research related to computer-based methods for teaching the Arabic writing system, Bunderson and Abboud cited the potential that computers have for language learning, a largely unfulfilled potential even in 2004. After a review of the relevant historical background for the justification of computer-aided language learning…
Descriptors: Semitic Languages, Written Language, Instructional Materials, Instructional Design