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Krouk, B. I.; Zhuravleva, O. B. – IEEE Transactions on Education, 2009
This paper reports on the implementation of a self-directed learning process in a circuit theory course, incorporating dynamic training elements which were designed on the basis of a cybernetic model of cognitive process management. These elements are centrally linked in a dynamic learning frame, created on the monitor screen, which displays the…
Descriptors: Feedback (Response), Mathematical Models, Cybernetics, Independent Study
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Antonacci, David M.; Modaress, Nellie – AACE Journal, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these…
Descriptors: Educational Games, Technological Advancement, Computer Simulation, Computer Uses in Education
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Strauss, Howard – EDUCAUSE Review, 2007
In this article, the author looks to the past for trends in hardware, software, networking, and education and attempt to extrapolate where they are going and what their broad implications might be. However, there are many different ways that trends can be interpreted, and it is easy to pick trends that support one's thesis and ignore ones that…
Descriptors: Internet, Trend Analysis, Prediction, Expectation
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Selnow, Gary W. – American Behavioral Scientist, 1988
Asks whether the computer is another channel of communication, if its interactive qualities make it an information source, or if it is an undefined hybrid. Concludes that computers are neither the medium nor the source but will in the future provide the possibility of a sophisticated interaction between human intelligence and artificial…
Descriptors: Artificial Intelligence, Computer Uses in Education, Computers, Cybernetics
Moore, Gwendolyn B.; And Others – Technological Horizons in Education, 1986
Describes possible applications of new technologies to special education. Discusses results of a study designed to explore the use of robotics, artificial intelligence, and computer simulations to aid people with handicapping conditions. Presents several scenarios in which specific technological advances may contribute to special education…
Descriptors: Artificial Intelligence, Bionics, Computer Assisted Instruction, Computer Simulation
Hayles, N. Katherine – Humanities, 1995
Examines the ways that hypertext technology is changing the understanding and teaching of literature. Hypertext routinely provides links from the literary text to critical commentary, graphic material, and biographical information. Includes a brief example of hypertext experimental fiction. (MJP)
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Computer Uses in Education, Cybernetics
Morgenstern, Douglas; Murray, Janet H. – Humanities, 1995
Describes an interactive computer simulation where the student assumes the role of a reporter searching for a missing biologist in Columbia. The search involves simulated news broadcasts, documentary footage, and interviews with Colombians, all in Spanish. The student accesses help via electronic archives (translated words) and faxing the editor.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Cybernetics