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David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Vlagos, Kristen; Salazar, Daisy; Reale, Andrea; Sukotjo, Cortino; Clarke, Stephanie; Campbell, Stephen D.; Rodriguez, Alexandra E. – Education Sciences, 2021
A comprehensive CAD/CAM dentistry curriculum that includes broad aspects of single tooth restoration has been implemented at the University of Illinois College of Dentistry (COD) since 2010. The purpose of the program is to promote an educational environment that utilizes current technology to enhance the quality and efficiency of single-tooth…
Descriptors: Computer Assisted Design, Dentistry, Medical Education, Curriculum Implementation
Lloyd P. Rieber – International Journal of Designs for Learning, 2020
Q methodology provides a unique mixed-methods means of examining subjectivity through the use of an activity called a Q sort in which participants must sort a list of given items within a predetermined sorting form. Although Q methodology has a long history as a research tool, its use as an instructional tool has not been extensively explored.…
Descriptors: Q Methodology, Computer Software, Instructional Design, Teaching Methods
Tanjung, Mahardika Abdi Prawira; Sitompul, Opim Salim – Education and Information Technologies, 2020
The history of the Indonesian state began to be forgotten by its young generation. Today's young generation or so-called "millennial" rarely studies history pursued by previous state fighters. One of the histories of the Indonesian state is the story of Prince Kian Santang. The lesson that taken from the story of Prince Kian Santang is…
Descriptors: Foreign Countries, Asian History, History Instruction, Teaching Methods
Lincoln, James – Physics Teacher, 2019
Python is a free, text-based programming language that has already been used by those who do physics research to great effect. But students can also learn to use it and, through its use, learn other aspects of physics--especially ones that are difficult or impossible to perform as physical labs. This article serves as a most-fundamental start for…
Descriptors: Science Instruction, Physics, Computer Uses in Education, Programming Languages
Sleiman, Tina; Chung-Shin, Yunsun; Haddad, Rabab Al – International Journal of Art & Design Education, 2019
How does education prepare future designers for current and future requirements of the field? An attempt to respond to this question is presented through the Design Workbook: a curricular project that has been proposed and developed over the course of three phases. In Phase One, the objectives, structure and format were defined: an online…
Descriptors: Workbooks, Design, Computer Uses in Education, Student Empowerment
Hobbs, Renee; Coiro, Julie – Journal of Adolescent & Adult Literacy, 2019
The authors introduce readers to three design features of the University of Rhode Island's Summer Institute in Digital Literacy, a 42-hour, weeklong professional learning experience in digital literacy for educators, librarians, college faculty, and other adult learners. The program is explicitly designed to promote reflection on one's motivations…
Descriptors: Computer Literacy, Institutes (Training Programs), Summer Programs, Professional Development
Gray, Colin M. – International Journal of Technology and Design Education, 2019
Critique is a primary method of assessment and feedback used in design education, yet is not well understood apart from traditional instructor-led activities in physical learning spaces. In this study, we analyze a series of group critiques in a human-computer interaction learning experience, focusing on an emergent instructional design for…
Descriptors: Criticism, Peer Evaluation, Mentors, Computer Mediated Communication
Yenkie, Kirti Maheshkumar – Chemical Engineering Education, 2020
The current business trends, such as Industry 4.0, require a modern chemical engineer to know about programming, advanced computational tools, and holistic thinking. To this end, an integrated approach, where theoretical concepts are supplemented by computational lab-based exercises and team projects promoting "Design Thinking" is…
Descriptors: Chemical Engineering, Engineering Education, Undergraduate Students, College Instruction
Ullah, AMM Sharif; Harib, Khalifa H. – Education Sciences, 2018
This article addresses the issue of educating engineering students with the knowledge and skills of Computer-Aided Design and Manufacturing (CAD/CAM). In particular, three carefully designed tutorials--cutting tool offsetting, tool-path generation for freeform surfaces, and the integration of advanced machine tools (e.g., hexapod-based machine…
Descriptors: Computer Assisted Design, Engineering Education, Tutorial Programs, College Curriculum
Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
Briscoe, Michael – Science Teacher, 2019
FLEET is a free ship-design simulator that reaches students in their native environment--video games. It is also a physics simulator that applies content first learned through hands-on scientific investigations. Using FLEET, students design and use ships for various naval missions by mastering scientific concepts such as force, energy, and work,…
Descriptors: Video Games, Computer Simulation, Physics, Hands on Science
Lesko, Charles J., Jr. – Journal of Cybersecurity Education, Research and Practice, 2019
Following a multi-year effort that developed not only a detailed list of functional requirements but also the preliminary physical and logical design layouts, the concept for a multi-faceted cybersecurity center was approved and the physical, as well as, additional infrastructure space was subsequently allocated. This effort briefly describes the…
Descriptors: Needs Assessment, Computer Security, Design, Computer Centers
Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming