Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Uses in Education | 3 |
Humor | 3 |
Thinking Skills | 2 |
Advertising | 1 |
Affective Behavior | 1 |
Artists | 1 |
Computer Software | 1 |
Computers | 1 |
Critical Reading | 1 |
Discussion (Teaching… | 1 |
Educational Games | 1 |
More ▼ |
Author
Biddle, Robert | 1 |
Dormann, Claire | 1 |
Gainer, Jesse S. | 1 |
Kinard, Timothy | 1 |
Theamishaugur | 1 |
Valdez-Gainer, Nancy | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Opinion Papers | 1 |
Education Level
Elementary Education | 1 |
Grade 4 | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Theamishaugur – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2009
In a remix of the infamous Hitler meme--taking a scene from the movie, "Downfall" (2005), and adding subtitles appropriate (in this case) for "Kairos" readers--theamishaugur makes a pointed, humorous (to some) commentary on the status of multimodal composition scholars in English departments during job market season.
Descriptors: English Instruction, Writing (Composition), Multimedia Materials, Writing Instruction
Gainer, Jesse S.; Valdez-Gainer, Nancy; Kinard, Timothy – Reading Teacher, 2009
This article addresses issues surrounding critical media literacy using popular culture texts. The authors focus on the example of their work with a fourth-grade class involved in a project to unpack the messages of popular media and advertising texts. This project, which they call the Elementary Bubble Project, was inspired by guerilla artist Ji…
Descriptors: Advertising, Popular Culture, Humor, Media Literacy
Dormann, Claire; Biddle, Robert – Learning, Media & Technology, 2006
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps resolve contradictions within the activity system from conjoining educational objectives within the computer game. We then discuss the role of humour…
Descriptors: Computer Uses in Education, Humor, Teaching Methods, Computers