NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
General Educational…2
What Works Clearinghouse Rating
Showing 1 to 15 of 98 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Paskevicius, Michael – Journal of Interactive Media in Education, 2021
This paper focuses on the ways educators can work within the guidelines of copyright while using digital media to develop educational content in legal and ethical ways by exploring several key contemporary trends in digital content creation. Educators need not create learning materials from scratch, as the pool of resources available via the…
Descriptors: Copyrights, Instructional Materials, Computer Uses in Education, Open Educational Resources
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Kennett, Peter – School Science Review, 2012
The website "Earthlearningidea" was developed for the International Year of Planet Earth in 2007 and continues with one new activity per fortnight. Activities are devised to catch the attention of students and to enable them to enjoy the science of the Earth. Many activities require minimal equipment, for schools in developing countries, but there…
Descriptors: Internet, Plate Tectonics, Computer Uses in Education, Web Sites
Kroski, Ellyssa – School Library Journal, 2009
Screencasts are videos that record the actions that take place on the computer screen, most often including a narrative audio track, in order to demonstrate various computer-related tasks, such as how to use a software program or navigate a certain Web site. All that is needed is a standard microphone and screen recording software, which can be…
Descriptors: Video Technology, Computer Uses in Education, School Libraries, Library Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Poldoja, Hans; Leinonen, Teemu; Valjataga, Terje; Ellonen, Antti; Priha, Marjo – International Journal on E-Learning, 2006
In most cases digital learning objects are used for individual learning (reading, looking, playing, quizzes) or by teachers in their class-room or online teaching (presentations). In PILOT project we argue that learning objects should be designed and presented in a special way in order to promote truly social constructivist learning. The project…
Descriptors: Instructional Materials, Constructivism (Learning), Computer Uses in Education, Material Development
Peer reviewed Peer reviewed
Direct linkDirect link
Porter, Andrew C.; Smithson, John; Blank, Rolf; Zeidner, Timothy – Applied Measurement in Education, 2007
With the exception of the procedures developed by Porter and colleagues (Porter, 2002), other methods of defining and measuring alignment are essentially limited to alignment between tests and standards. Porter's procedures have been generalized to investigating the alignment between content standards, tests, textbooks, and even classroom…
Descriptors: Teaching Methods, Computer Uses in Education, Instructional Innovation, Guidance Programs
West, Paul G. – Educational Technology, 2007
This article describes a network among the Commonwealth's 28 smallest countries created to enhance the professional capacity of educators, developing new course materials, and enabling the transfer of courses and qualifications across borders. The focus is on topics such as entrepreneurship, tourism, professional development of educators, life…
Descriptors: Virtual Universities, College Faculty, Virtual Classrooms, Computer Uses in Education
Kopsacheilis, Evangelos V. – 2000
This paper presents two cases of the use of a World Wide Web-based system designed to support online educational procedures. The system presented, called DVT (Dynamic Virtual Trainer), consists of one or more server machines that store structured educational material in the form of autonomous units that may be accessed, combined, and presented to…
Descriptors: Computer Uses in Education, Courseware, Distance Education, Material Development
Barrett, Helen – 2000
Two bodies of literature define the process for developing electronic teaching portfolios to support long-term professional growth: the multimedia development process (decide/assess, design/plan, develop, implement, evaluate) and the portfolio development process (collection, selection, reflection, projection/direction, presentation). As further…
Descriptors: Computer Uses in Education, Educational Technology, Faculty Development, Material Development
Peer reviewed Peer reviewed
Mohler, James L. – Journal of Computing in Higher Education, 1998
Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)
Descriptors: Computer Graphics, Computer Uses in Education, Graphic Arts, Higher Education
Tu, Chih-Hsiung – 2000
This paper describes the development of a database-driven World Wide Web-based tutorial to support pre/in-service teacher education in learning Web page creation. The paper focuses on querying the tutorial database. Advantages, disadvantages, software and hardware, and revisions are reported. Contains 10 references. (MES)
Descriptors: Computer Uses in Education, Courseware, Databases, Higher Education
Peer reviewed Peer reviewed
Stevens, Jane Ellen – Bioscience, 1995
Discusses biological applications of virtual reality technology that are under development, including making extraordinary scientific images available for the teaching of science. Explores the technology and the development of three-dimensional images. (LZ)
Descriptors: Biology, Computer Assisted Instruction, Computer Uses in Education, Educational Technology
Morse, Timothy – 2003
This paper discusses the development and implementation of a computer-based directed study preservice teacher education course. Specifically, it explains the procedures followed to create the ten multimedia CD-ROMs that comprise the course, and how preservice teachers use the CD-ROMs. Topics to be covered include (1) rationale for course creation;…
Descriptors: CD ROMs, Computer Uses in Education, Courseware, Higher Education
Khaneja, Gurvinder K.; Kaur, Amarjit – 2000
This paper on electronic fact books begins with a section that presents background on fact books, dating back to the publication of "Statistics of Land-Grant Colleges and Universities" by the U.S. Office of Education in 1867. The second section considers advantages of fact books as data resources and for decision making, planning, self…
Descriptors: Authoring Aids (Programming), Computer Uses in Education, Electronic Publishing, Higher Education
Peer reviewed Peer reviewed
Metcalf, Karen K.; Barlow, Amy; Hudson, Lisa; Jones, Elizabeth; Lyons, Dennis; Piersall, James; Munfus, Laureen – Journal of Interactive Instruction Development, 1998
Provides guidelines on how to adapt common games such as checkers, tic tac toe, obstacle courses, and memory joggers into interactive games in multimedia courseware. Emphasizes creating generic games that can be recycled and used for multiple topics to save development time and keep costs low. Discusses topic themes, game structure, and…
Descriptors: Computer Games, Computer Software Development, Computer Uses in Education, Cost Effectiveness
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7