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Ravage, Barbara – Campus Technology, 2012
For better or worse, college sports are a big, big deal. But the value of sports on campus goes far beyond gate receipts, sponsorships, and TV revenues. Regardless of the size of a school, sports are a key element in spurring alumni giving and involvement; they play a major factor in helping prospective students select a college; and they help…
Descriptors: Educational Technology, College Athletics, Computer Uses in Education, Costs
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Adedokun, Omolola; Parker, Loran Carleton; Loizzo, Jamie; Burgess, Wilella; Robinson, J. Paul – Science Scope, 2011
One school offers zipTrips as an alternative to actual field trips taken outside of school. ZipTrips are web- and broadcast-delivered electronic field trips that include online videos, lesson plans, and a live, 45-minute interactive program consisting of four core components: an in-studio audience, live interaction with scientists, prerecorded…
Descriptors: Video Technology, Field Trips, Integrated Activities, Audiences
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Richardson, Will – Educational Leadership, 2006
The Internet is no longer only a place to research information. It is now also a forum through which users can publish and disseminate their own writing. Richardson describes some of the main tools that make this new "Read/Write Web" work--blogs, wikis, really simple syndication, and podcasting--and gives examples of how each can be used to…
Descriptors: Internet, Electronic Publishing, Web Sites, Programming (Broadcast)
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Flores, John G. – International Journal of Instructional Media, 1997
The Massachusetts Corporation for Educational Telecommunications (MCET), a quasi-public agency, plays a leadership role in distance education and the integration of telecommunications and education locally and nationally. Operator of the Mass LearnPike satellite network and the Mass Ed OnLine LearnNet computer network, MCET provides expanded…
Descriptors: Agency Role, Computer Uses in Education, Cooperative Programs, Distance Education
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T.H.E. Journal, 2006
A history teacher uses a computer game to interest students in World War II. A former TV reporter creates a new journalism curriculum that turns high school kids into real on-air broadcasters. An administrator and a technology coordinator team up to bring their campuses in contact with others around the world. A project director devises a…
Descriptors: Distance Education, Immigrants, History Instruction, Educational Games