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Showing 1 to 15 of 28 results Save | Export
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Leonard, Nicholas – Art Education, 2020
Despite the massive advances in artificial intelligence (AI) alongside the saturation of digital technologies in society, the domain of art education has experienced little change to account for the fact that humans are not the only content creators. Recent movements in art education--including but not limited to visual culture, choice-based art,…
Descriptors: Art Education, Artificial Intelligence, Art Products, Visual Arts
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Akbari, Ehsan; Castro, Juan Carlos; Lalonde, Martin; Moreno, Lina; Pariser, David – Art Education, 2016
Art educators can harness the collective intelligence and creativity of a class by focusing on the knowledge that emerges from the everyday connections and interactions among students. This article argues the importance and value of collective learning in the art classroom by presenting a lesson from a mobile media visual art curriculum entitled…
Descriptors: Cooperative Learning, Art Education, Visual Arts, Handheld Devices
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Patton, Ryan M.; Buffington, Melanie L. – Arts Education Policy Review, 2016
This article addresses the standards of technology in the visual arts, arguing the standards function as de facto policy, the guidelines that shape what teachers teach. In this study, we investigate how art education standards approach technology as a teaching tool and artmaking medium, analyzing the current National Visual Arts Standards, the…
Descriptors: Art Education, Technology Uses in Education, Standards, Visual Arts
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Salia, Hannah – SchoolArts: The Art Education Magazine for Teachers, 2011
How is the natural environment in the neighborhood representative of the larger biosphere in which people live? Studying the local birds and flora of the Pacific Northwest in the context of the local parks and ponds provided a rich opportunity for third-grade students at St. Thomas School in Medina, Washington, to explore and learn about…
Descriptors: Studio Art, Art Activities, Elementary School Students, Grade 3
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Danzak, Robin L. – Journal of Adolescent & Adult Literacy, 2011
Based on a framework of identity-as-narrative and multiliteracies, this article describes "Graphic Journeys," a multimedia literacy project in which English learners (ELs) in middle school created graphic stories that expressed their families' immigration experiences. The process involved reading graphic novels, journaling, interviewing, and…
Descriptors: Graphic Arts, Writing (Composition), Computer Software, Interviews
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Perge, Erika – Acta Didactica Napocensia, 2008
Education is an active process in which instructors apply various devices to make the material to be taught more suitable for students' perception. As the capabilities of available devices improve, so should the methods of teaching make the best use of them. No tool can ever replace an instructor, but tools can enhance the efficiency of…
Descriptors: Computer Software, Computer Uses in Education, Audiovisual Instruction, Teaching Methods
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Rogers, Patricia L. – Art Education, 1995
Maintains that the computer is a new tool to link the concepts of information and art together. Asserts that electronic tools have a hidden point of view that is more complex than that included in a brush, printing press, or a camera. Concludes that there may be a move toward a reunion of art and science and of process and product. (CFR)
Descriptors: Art Education, Art Products, Art Teachers, Classroom Techniques
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Iacchia, Flora – School Arts: The Art Education Magazine for Teachers, 2005
Today, schools are actively looking for new ways to enable their students to develop storytelling skills. These skills should empower children and young adults to practice collaborative learning on many levels, from reading and writing to painting and project management. In this framework, digital painting provides educators with innovative…
Descriptors: Story Telling, Computer Uses in Education, Painting (Visual Arts), Graphic Arts
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Hunter-Doniger, Tracey – School Arts: The Art Education Magazine for Teachers, 2005
Tracey Hunter-Doniger is an elementary visual arts teacher who is fortunate enough to work in a school that realizes the value and influence art has on technology. Twice a year, her first-through fifth-grade classes meet in the computer lab to create computer-generated works of art. the class discusses the importance of art in technology, such as…
Descriptors: Grade 5, Photography, Video Games, Art
Scanlan, Laura Wolff – Humanities, 2000
Discusses the use of technology at the Seattle Art Museum (Washington). Includes a Web site that enables students in grades six through ten to act as curators and offers integrations of technology in the exhibition "Leonardo Lives: The Codex Leicester and Leonardo da Vinci's Legacy of Art and Science." (CMK)
Descriptors: Art Education, Computer Uses in Education, Elementary Education, Exhibits
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Carpenter, B. Stephen; Taylor, Pamela G. – Computers in the Schools, 2006
When interactive computer technology is used in meaningful and connective ways, it both enhances and provokes the focus and purpose of art instruction and learning to be expansive and personally relevant. In this paper, we describe an approach to interpretation and curriculum design that requires users to make visual and conceptual associations…
Descriptors: Art Education, Educational Technology, Curriculum Design, Computer Uses in Education
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Munoz, Zina C. – Art Education, 1993
Asserts that introducing educational technology into the K-12 curriculum is a major trend. Presents a set of questions that educators should answer as they increase the use of technology in the classroom. Maintains educators need to resist the temptation to use technology to replace important educational activities rather than to enhance them.…
Descriptors: Art Education, Computer Software, Computer Uses in Education, Curriculum Development
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Sweeny, Robert W. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2004
Contemporary societies are in the process of developing digital technological networks that simultaneously result in their transformation. The operations of networked computer systems, based in forms of simulation, have shifted general notions of visuality within a visual culture. Practices in art education that address these contemporary…
Descriptors: Simulation, Art Education, Internet, Technology Integration
DeSiano, Michael; DeSiano, Salvatore – 1995
This document provides an introduction to the relationship between the current knowledge of focused and creative thinking and artificial intelligence. A model for stages of focused and creative thinking gives: problem encounter/setting, preparation, concentration/incubation, clarification/generation and evaluation/judgment. While a computer can…
Descriptors: Art, Artificial Intelligence, Cognitive Processes, Computer Uses in Education
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Wagner, Gretchen – EDUCAUSE Review, 2007
Educational institutions should be actively rethinking how they are accessing and using copyrighted visual arts images, and they should be exploring an approach that seeks to address copyright owners' interests, as well as users' needs, in an environment that encourages increased, shared access to these images for teaching and study. (Contains 23…
Descriptors: Visual Arts, Copyrights, Technological Advancement, Computer Uses in Education
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