Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Author
Albanese, Ottavia | 1 |
Belloro, Angelo | 1 |
Holland, Walter | 1 |
Jenkins, Henry | 1 |
Jong, Morris S. Y. | 1 |
Lee, Fong-Lok | 1 |
Lee, Jimmy H. M. | 1 |
Miller, Heather | 1 |
O'Driscoll, Alice | 1 |
Shang, Junjie | 1 |
Squire, Kurt | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Education Level
Audience
Location
Italy | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jong, Morris S. Y.; Shang, Junjie; Lee, Fong-Lok; Lee, Jimmy H. M. – International Journal of Distance Education Technologies, 2008
Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based…
Descriptors: Computer Games, Educational Games, Constructivism (Learning), Electronic Learning

Albanese, Ottavia; Belloro, Angelo – Computer Assisted Language Learning, 1996
Discusses a school study of the evolution of a child language. A software program was developed to challenge Italian children in sentence structuring, motivate their sentence production in a game, provide feedback on the linguistic structure and the game context, and classify linguistic productions. (26 references) (Author/CK)
Descriptors: Child Language, Childrens Games, Computer Games, Computer Software
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games