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Berson, Ilene R.; Berson, Michael J. – Social Education, 2023
The authors describe the potential of artificial intelligence (AI) applications like ChatGPT to address the challenges faced in social studies education and develop strategies for its effective integration into the classroom. This includes identifying the ethical implications of AI, its impact on assessment methods, and opportunities for…
Descriptors: Social Studies, Teaching Methods, Artificial Intelligence, Computer Software
da Silva, Sofia Marques; Senra, Isabel; Sampaio, Marta; Oliveira, Eva – Australian Educational Researcher, 2022
This paper documents an ongoing collaborative project to develop a situated and culturally sensitive mobile application to assess the educational quality of youth-related initiatives in 38 municipalities of the border regions of Portugal. We focus on sharing the narrative of our cross-disciplinary experiences, drawing on reflexive notes written by…
Descriptors: Foreign Countries, Handheld Devices, Interdisciplinary Approach, Cooperation
Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
Caballero, Gabriela; Carroll, Lucien; Mach, Kevin – Language Documentation & Conservation, 2019
This paper introduces "Kwaras" and "Namuti," two new tools for building, managing, accessing, and mobilizing ELAN-based language documentation corpora. Kwaras integrates WAV files, ELAN annotations, and document metadata into a web-based corpus, allowing immediate access to annotations and recordings. Namuti builds from Kwaras…
Descriptors: Computational Linguistics, Documentation, Language Research, Users (Information)
Richard T. Griscom – Language Documentation & Conservation, 2022
The global COVID-19 pandemic has put into high relief the need for better remote communication and collaboration tools, but also serves as an opportunity to focus on building community capacity and promoting greater community agency in the language documentation process. This paper describes a method for remotely supporting and monitoring a…
Descriptors: Language Research, Documentation, Metadata, Computer Software
Knaus, Thomas – Australian Educational Computing, 2020
When "software takes command", people take fright -- a reaction which frequently accompanies change or novelty. Their fears are understandable, but they also cloud people's view of the potentials that digital tools and digital media hold for society and especially educational contexts. Their fears also define societal debates and…
Descriptors: Computer Software, Information Technology, Cooperation, Design
Mosharraf, Maedeh; Taghiyareh, Fattaneh – IEEE Transactions on Learning Technologies, 2020
Rapid development of open educational resources (OER) is often motivated by a new educational paradigm. This paradigm tends to address current challenges such as reusing, goal-oriented remixing, revising, and redistributing OER. This paper proposes a system to automatically remix, which is a step towards automatic course generation. This system…
Descriptors: Course Descriptions, Open Educational Resources, Goal Orientation, Integrated Learning Systems
Schiele, Kristen; Chen, Steven – Marketing Education Review, 2018
The purpose of this article is to demonstrate how marketing educators can utilize the design-thinking process to create an engaged, high-impact learning experience for students. The guidelines of the assignment outlined in this article show how marketing students can utilize the design-thinking process in order to create a mobile application that…
Descriptors: Marketing, Computer Software, Teaching Methods, Design
Weathers, Robert – School Business Affairs, 2013
Implementing an enterprise-level, mission-critical software system is an infrastructure project akin to other sizable projects, such as building a school. It's costly and complex, takes a year or more to complete, requires the collaboration of many different parties, involves uncertainties, results in a long-lived asset requiring ongoing…
Descriptors: Computer Software, Computer Software Selection, Time on Task, Meetings
Seo, JooYoung; Richard, Gabriela T. – Information and Learning Sciences, 2021
Purpose: In response to the underexplored need for holistically inclusive makerspaces for learning, we put propose the "SCAFFOLD" framework, which considers equity, inclusion and accessibility in the design of spaces and activities for socioculturally diverse learners. Design/methodology/approach: This paper proposes a universal design…
Descriptors: Inclusion, Creative Activities, Guidelines, Student Diversity
Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
Walsh, Kenneth R.; Hoque, Md Tamjidul; Williams, Kim H. – Journal of Learning in Higher Education, 2017
Human Machine Learning Symbiosis is a cooperative system where both the human learner and the machine learner learn from each other to create an effective and efficient learning environment adapted to the needs of the human learner. Such a system can be used in online learning modules so that the modules adapt to each learner's learning state both…
Descriptors: Online Courses, Learning Motivation, Affective Behavior, Computer Assisted Instruction
Schmieder, Christian; Caldwell, Kyrie E. H.; Bechtol, Ellen – Journal of Extension, 2018
Land-grant Extension institutions face increasing expectations to use data to communicate value and drive program and organizational development. In this article, we introduce the University of Wisconsin--Extension Data Jam Initiative, an integrated qualitative software, methods, and data analysis curriculum. The Data Jam Initiative is an…
Descriptors: Extension Education, Cooperation, Mentors, Interdisciplinary Approach
Milne, Barry John; Lay-Yee, Roy; McLay, Jessica; Tobias, Martin; Tuohy, Pat; Armstrong, Ann; Lynn, Robert; Pearson, Janet; Mannion, Oliver; Davis, Peter – Evidence & Policy: A Journal of Research, Debate and Practice, 2014
We have developed a software-based tool to support a dynamic micro-simulation model of life-course development (to age 13) as an aid to policy makers assessing the impact of policies affecting children. We demonstrate how this approach bridges the research-policy gap by creating: (1) an easy transfer of evidence in a form that policymakers can use…
Descriptors: Computer Software, Simulation, Models, Child Development
Opt, Susan; Sims, Christy-Dale L. – Communication Teacher, 2015
To teach collaboration and overcome students' aversion to teamwork, Pope-Ruark (2012) recommends the Scrum approach, which she has used to manage major client-based course projects in writing and publishing courses. The Scrum approach emerged out of the software development industry in the 1990s as a framework for improving team…
Descriptors: Teamwork, Cooperation, Computer Software, Communications