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Morena, Matthew A.; Smith, Michael D. – PRIMUS, 2023
The Euclidean Discus Toss is an active and tactile learning activity that models the extended Euclidean algorithm with a frisbee relay. The extended Euclidean algorithm involves both iterative and recursive programming and is regularly taught throughout the mathematics and computer science curricula. The Euclidean Discus Toss invites students to…
Descriptors: Active Learning, Algorithms, Educational Objectives, Mathematics Skills

Gray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning

Carroll, William M.; Porter, Denise – Teaching Children Mathematics, 1997
Describes teaching strategies in which children are encouraged to develop computational procedures that are meaningful to them. Authors state that classroom observation reveals most primary students to be capable of developing their own accurate solution procedures for multi-digit addition and subtraction as well as for simple multiplication and…
Descriptors: Algorithms, Associative Learning, Computation, Cooperative Learning