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Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
Shealer, Ron; Shealer, Michelle – Technology and Engineering Teacher, 2014
This article describes a cooperative project between eighth graders and first graders called "Going Green in the Neighborhood." The project entailed the first grade students sketching home designs on paper to make a model community, and the eighth grade students taking those drawings and making them into 3D computer models and then…
Descriptors: Design, Class Activities, Cooperative Learning, Grade 1
Hutzel, Karen – Art Education, 2007
The author taught a computer graphics course through a service-learning framework to undergraduate and graduate students in the spring of 2003 at Florida State University (FSU). The students in this course participated in learning a software program along with youths from a neighboring, low-income, primarily African-American community. Together,…
Descriptors: Computer Uses in Education, Computer Software, Graduate Students, Computer Graphics
Schwarz, Baruch B.; De Groot, Reuma – International Journal of Computer-Supported Collaborative Learning, 2007
Critical reasoning has been recognized as a valuable educational goal since the end of the nineteenth century. However, the educational programs to reach this goal have changed dramatically during the twentieth century and moved to a dialogic approach. The shift to dialogism in programs to promote critical reasoning brings challenges concerning…
Descriptors: Persuasive Discourse, Educational Objectives, Evaluation Criteria, Teaching Methods
Lipp, Alan – MultiMedia Schools, 1997
Describes software that is effective in helping high school students learn mathematics. Discusses how to focus lessons, including graphics, for whole-group instruction; and have student practice skills with partners and explore ideas individually or with partners. (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Cooperative Learning, Courseware
Slawson, Brian – 1994
The HyperGLOB project introduced university-level graphic design students to interactive multimedia. This technology involves using the personal computer to display and manipulate a variety of electronic media simultaneously (combining elements of text and speech, music and sound, still images, motion video, and animated graphics) and allows…
Descriptors: College Students, Computer Graphics, Computer Science Education, Computer Uses in Education

Scardamalia, Marlene; And Others – Journal of Educational Computing Research, 1989
Describes the design of the Computer-Supported Intentional Learning Environment (CSILE), a database that allows the storage and retrieval of information in several media, e.g., text and drawings. Research on cognitive abilities and learning strategies is reviewed, learner control is discussed, and the implementation of CSILE in grades five and six…
Descriptors: Cognitive Ability, Computer Assisted Instruction, Computer Graphics, Computer System Design

Barron, Ann E. – Reference Librarian, 1994
Discusses advantages of multimedia research reports, including critical thinking skills, student motivation, and cooperation and collaboration; describes possible components, including videodisc, compact disc, digital audio, graphics, and animation; explains the use of video report makers and hypermedia programs; and examines the role of the…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Cooperative Learning