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Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Xu, Le; Huang, Dijiang; Tsai, Wei-Tek – IEEE Transactions on Education, 2014
Hands-on experiments are essential for computer network security education. Existing laboratory solutions usually require significant effort to build, configure, and maintain and often do not support reconfigurability, flexibility, and scalability. This paper presents a cloud-based virtual laboratory education platform called V-Lab that provides a…
Descriptors: Computer Networks, Computer Security, Educational Technology, Technology Uses in Education
Sullivan, Margaret – American School & University, 2010
Students need space to gather, share ideas, talk, develop common understanding and work to create greater knowledge. This focus on collaboration has put a strain on group study spaces. Students need to collaborate spontaneously, and scheduling time in a study room is not conducive to spur-of-the-moment collaboration. At many education…
Descriptors: Cooperation, Computer Networks, Cooperative Learning, Classroom Environment
Siegle, Del – Gifted Child Today, 2010
In a time of budget cuts and limited funding, purchasing and installing the latest software on classroom computers can be prohibitive for schools. Many educators are unaware that a variety of free software options exist, and some of them do not actually require installing software on the user's computer. One such option is cloud computing. This…
Descriptors: Computer Software, Computers, Educational Technology, Internet
Richardson, Will – Educational Leadership, 2008
Being literate in the 21st century means being able to function in and leverage the potential of collaborative, transparent online groups and networks. Before educators can help their students make the most of this powerful potential, they need to understand that the willingness to share one's work--and to some extent one's personal life--fosters…
Descriptors: Computer Mediated Communication, Cooperative Learning, Computer Networks, Social Networks
Demirkan, Haluk; Goul, Michael; Gros, Mary – Decision Sciences Journal of Innovative Education, 2010
Many e-learning service systems fail. This is particularly true for those sponsored by joint industry/university consortia where substantial economic investments are required up-front. This article provides an industry/university consortia reference model validated through experiences with the 8-year-old Teradata University Network. The reference…
Descriptors: Sustainability, Electronic Learning, School Business Relationship, Consortia
Chen, Nian-Shing; Kinshuk; Wei, Chun-Wang; Yang, Stephen J. H. – Educational Technology & Society, 2008
A number of studies have evidenced that handheld devices are appropriate tools to facilitate face-to-face collaborative learning effectively because of the possibility of ample social interactions. Group Area Network, or GroupNet, proposed in this paper, uses handheld devices to fill the gap between Local Area Network and Body Area Network.…
Descriptors: Management Systems, Learning Activities, Interaction, Educational Technology
Villano, Matt – Campus Technology, 2010
If a school is seeking to incorporate more collaborative approaches to teaching and learning, the design of the learning environment--whether it's a classroom or a more informal space--can be a critical factor in making this transformative move. Technology, in particular, can play a pivotal role in enabling students to work effectively in teams…
Descriptors: Cooperative Learning, Teacher Collaboration, Educational Facilities Improvement, Educational Facilities Planning
Cronin, John J. – Journal of Marketing Education, 2009
Wikis are one of the newest features of Web 2.0. This article describes the implementation of a project in a marketing course in which students created an interactive textbook using wiki software. Several surprises encountered along the way are described, and the unique problem of grading individual contributions to a wiki is discussed. The author…
Descriptors: Marketing, Educational Technology, Hypermedia, Cooperative Learning

Susser, Bernard – Computers and Composition, 1993
Describes three main uses of computers for writing as a social activity: networking, telecommunications, and project work. Examines advantages and disadvantages of teaching writing on a network. Argues that reports in the literature and the example of an English as a foreign language writing class show that project work shares most of the…
Descriptors: Computer Networks, Computer Uses in Education, Cooperative Learning, Higher Education
Kimeldorf, Martin – Learning & Leading with Technology, 1995
Discusses collaborative projects developed between different teachers using online networks that allow students to create or write for an audience. Topics include gathering and sharing information online, cooperating in an integrated study, developing a final project, generating your own project, and joining an existing project. (LRW)
Descriptors: Computer Assisted Instruction, Computer Networks, Cooperative Learning, Online Systems
Fortino, Giancarlo; Russo, Wilma; Palau, Carlos E. – Interactive Technology and Smart Education, 2006
In this paper we present a CDN-based system, namely the COMODIN system, which is a media on-demand platform for synchronous cooperative work which supports an explicitly-formed cooperative group of distributed users with the following integrated functionalities: request of an archived multimedia session, sharing of its playback, and collaboration…
Descriptors: Cooperative Learning, Synchronous Communication, Video Technology, Information Technology
Hoadley, Christopher M.; And Others – 1995
Networked multimedia is described as a tool for collaborative learning, focusing on learning through discussion. It is proposed that multimedia may be used to structure and enhance communication, thereby promoting learning. The background and application of collaborative learning is outlined. Several dimensions of media which influence the…
Descriptors: Communication (Thought Transfer), Computer Interfaces, Computer Mediated Communication, Computer Networks
Morford, Gary – Journal of Student Research, 1990
Described is a pilot program designed to develop communication links between local science classrooms. The effects of the use of Sci-Link will be investigated. The proposed Sci-Link projects are described including stream acidity, raindrop size, rocket payloads, gypsy moth populations, and home energy use. (KR)
Descriptors: Computer Networks, Computer Uses in Education, Cooperative Learning, Curriculum Development
Bruckman, Amy – 1994
Multi-User Dungeons (MUDs), are text-based virtual reality environments in which participants separated by great physical distances can communicate and collaborate in programming. Most MUDs started out as adventure games but are quickly being adapted for more "serious" endeavors. This paper presents a case study of the experiences of a…
Descriptors: Adult Education, Case Studies, Community, Computer Mediated Communication