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Bahari, Akbar – Interactive Learning Environments, 2023
Second language teaching approaches that were originally proposed for classroom context are used for blended learning context as well as distance learning contexts regardless of their fundamental differences in terms of applicability, accessibility, objectives, designs and theoretical bases. Such theoretical and practical incompatibilities served…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Second Language Learning, English (Second Language)
Vergne, Matthew J.; Smith, J. Dominic; Bowen, Ryan S. – Journal of Chemical Education, 2020
An online virtual escape-room game was created using the Google Forms survey app for an undergraduate chemistry lab class. Zoom video conferencing service was used to make the activity a collaborative learning experience. The theme was an escape from an abandoned chocolate factory, and the students solved problems to move to the next section or…
Descriptors: Undergraduate Students, College Science, Chemistry, Distance Education
Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
Axelsen, Erin; Cristofaro, Lorie; Geocaris, Jill – Learning Professional, 2019
Educational leaders, have schedules full of responsibilities, meetings, and events. With all of those urgent demands, it can be a challenge to find the time to fuel one's passions and grow professionally. This article presents Voxer, a free mobile app that allows users to quickly leave voice messages for another individual or group of individuals.…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Computer Mediated Communication
Mullinix, Bonnie; Binger, Alison; Lees, Michael – Journal of Educational Research and Practice, 2021
This paper discusses the ways that community connections serve to sustain and support scholarly growth, retention, and success, particularly in longer-term online contexts. These strategies are seen through the reflective experience of a faculty mentor and two recent graduates who co-developed community support strategies that help doctoral…
Descriptors: Doctoral Students, Electronic Learning, Distance Education, Student Motivation
Zydney, Janet; Schaen, Richard – Science and Children, 2018
In their role as careful observers of nature, citizen scientists are helping to "answer the most challenging ecological and environmental questions, addressing issues that affect everyday lives" (McKinley et al. 2015). They help answer these questions by providing scientists with a large pool of data that can be analyzed (National…
Descriptors: Elementary School Science, Elementary School Students, Environmental Education, Ecology
Mills, Kelly; Seligman, Eileen; Ketelhut, Diane Jass – Science Teacher, 2017
The Idea Bank provides tips and techniques for creative teaching, in about 1,000 words. For this article, the authors analyzed 93 educational applications (apps) that have the potential to help students meaningfully engage in the science practices outlined in the Next Generation Science Standards. Some of the ways teachers can use these apps in…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Computer Oriented Programs
Squire, Kurt; Gaydos, Matthew; DeVane, Ben – Educational Technology, 2016
Digital games for learning have quickly transitioned from a theoretical possibility, to a hyped technology, to an idea that almost seems quaint compared to advances in Biochips, Smart Robots, and self-driving cars. As a field, it is now better understand what games are good for, what they are not, and in what kinds of situations they can be…
Descriptors: Educational Games, Educational Technology, Computation, Thinking Skills
Botev, Jean – International Association for Development of the Information Society, 2016
The CollaTrEx framework for collaborative context-aware mobile training and exploration is designed for the in-situ collaboration within groups of learners performing together diverse educational activities to explore their environment in a fun and intuitive way. It employs both absolute and relative spatio-temporal context for determining…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Cooperative Learning
Dean, Matthew D. – Innovations in Education and Teaching International, 2016
Social reading can broadly be described as the experience surrounding the reading of electronic books, more commonly known as eBooks. Utilising eTextbooks and social reading at a university offers some powerful potential to engage students and help them succeed in their studies. A broad overview of the current landscape and recent initiatives…
Descriptors: Higher Education, Electronic Publishing, Books, Social Networks
Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
Reigle, Rosemary R. – Online Submission, 2015
The changing online learning environment requires that instructors depend less on the standard tools built into most educational learning platforms and turn their focus to use of Open Educational Resources (OERs) and free or low-cost commercial applications. These applications permit new and more efficient ways to build online learning communities…
Descriptors: Online Courses, Educational Technology, Computer Mediated Communication, Interaction
Draxler, Bridget; Hsieh, Haowei; Dudley, Nicole; Winet, Jon – E-Learning and Digital Media, 2012
In conjunction with Iowa City's 2008 designation as a UNESCO City of Literature, an interdisciplinary team of University of Iowa faculty, graduate and undergraduate student researchers formed UCOL--the University of Iowa UNESCO City of Literature Mobile Application Development Team. The project brings together community partners, faculty, students…
Descriptors: Multimedia Materials, Video Technology, Undergraduate Students, Handheld Devices
Caverly, David C.; Ward, Anne – Journal of Developmental Education, 2008
In the last column, we began discussing Web 2.0 applications. In this column, we'll review participatory, social networking software called "wikis." We'll define wikis, discuss their use in college classrooms, explore benefits provided for collaborative knowledge construction, and explain five types of wikis with applications to developmental…
Descriptors: Cooperative Learning, Social Networks, Higher Education, Remedial Instruction
Pisapia, John – 1994
Productivity tools allow students to do something that was not possible without technology and then to share their results with others. In contrast to traditional software that encourages linear procedural processes, tool software is open-ended. Productivity tools include word processing, spread sheets, graphics, and telecommunications software.…
Descriptors: Computer Oriented Programs, Computer Software, Computer Uses in Education, Cooperative Learning
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