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Wagler, Adam – Journal of Advertising Education, 2023
What role does advertising play in product development as part of owned media? For three years, a capstone advertising campaign course collaborated with STEM courses to form interdisciplinary teams composed of advertising, engineering, and computer science. The study provides insight into how teams can be more entrepreneurial by building on the…
Descriptors: Advertising, Capstone Experiences, Interdisciplinary Approach, Cooperative Learning
Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Joseph, Anthony; Lawler, James – Information Systems Education Journal, 2020
Colleges are engaging students in collaborative design courses on diverse projects. More of the courses could be focusing on cross-disciplinary entrepreneurship projects including computer science and information systems students with other disciplinary students. The authors of this paper describe a course that is focusing on collaborative design…
Descriptors: Computer Science Education, Entrepreneurship, Student Projects, Cooperative Learning
Battaglia, Nicolas; Carlos, Neil; Martínez, Roxana; De Vinceni, Marcelo – Journal of Technology and Science Education, 2019
The new models of teaching and learning have their focus on technology, especially on issues related to ubiquity. The impact of ICT in education generates new learning opportunities: the mobile or ubiquitous, which open new doors to technological environments that allow students to learn at any time and place, providing, in addition, tools that…
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Technology, Computer Software
Leigh A. Mutchler; Amy J. Connolly; Daniel E. Rush – Journal of Information Systems Education, 2024
Information systems courses must adapt to meet the unprecedented demand for well-trained information security (InfoSec) professionals, but they cannot competently fill this gap without also ensuring that students are fluent and confident in foundational skills, both technical and behavioral. How to teach behavioral topics in InfoSec management is…
Descriptors: Information Security, Information Science Education, Information Systems, Technological Literacy
Zhang, Xihui; Crabtree, John D.; Terwilliger, Mark G.; Jenkins, Janet T. – Journal of Information Systems Education, 2020
A solid foundation in computer programming is critical for students to succeed in advanced computing courses, but teaching such an introductory course is challenging. Therefore, it is important to develop better approaches in order to improve teaching effectiveness and enhance student learning. In this paper, we present 26 tips for teaching…
Descriptors: Programming, Programming Languages, Introductory Courses, Computer Science Education
Robb, Colleen C.; Rahn, David; Buffardi, Kevin – Journal of Education for Business, 2020
By framing entrepreneurship courses in the context of interdisciplinary team projects, students build important work-related skills whether they pursue an entrepreneurial path or employment after graduation. However, the traditional classroom environment is not conducive to realistic interdepartmental interactions found in most corporations or…
Descriptors: Interdisciplinary Approach, Engineering Education, Computer Software, Entrepreneurship
Babik, Dmytro – Journal of Information Systems Education, 2022
Agile system development approaches, such as Scrum, have become popular with a wide spectrum of organizations from start-ups to government agencies. Recruiters and executives have been seeking graduates with Scrum competency beyond cursory familiarity. CIS programs responded with a variety of activities and exercises to address this need. This…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Undergraduate Students
Stone, Jeffrey A.; Jackson, D. K.; Kaschak, Michelle – International Journal on E-Learning, 2020
This article describes the design and initial implementation of a multidisciplinary, integrative learning course on the art and science of virtual worlds. The course combines complementary disciplines -- Computing, Physics, and Narrative Art -- in a single general education course for first-year students. The course attempts to incorporate…
Descriptors: Interdisciplinary Approach, General Education, Computer Simulation, Art Education
Howley, Iris – Information and Learning Sciences, 2020
Purpose: Process-oriented guided inquiry learning (POGIL) is a series of learning activities building on student prior knowledge guiding them to construct their own understanding of new concepts in collaborative roles. This paper aims to illustrate how POGIL worksheets can be adapted for low bandwidth and low-computing environments to accommodate…
Descriptors: Inquiry, Worksheets, Learning Activities, Prior Learning
Lesko, Charles J., Jr. – Journal of Cybersecurity Education, Research and Practice, 2019
Following a multi-year effort that developed not only a detailed list of functional requirements but also the preliminary physical and logical design layouts, the concept for a multi-faceted cybersecurity center was approved and the physical, as well as, additional infrastructure space was subsequently allocated. This effort briefly describes the…
Descriptors: Needs Assessment, Computer Security, Design, Computer Centers
Akdemir, Zeynep Gonca; Menekse, Muhsin; Hosseini, Mahdi; Nandi, Arindam; Furuya, Keiichiro – Science Teacher, 2021
Quantum technologies refer to any technology developed based on the principles of quantum physics. Quantum communication, quantum computing, and quantum sensing are applications of such technologies, in which quantum mechanics underpins the key assumptions on their design and development. Quantum technologies promise revolutionary and disruptive…
Descriptors: Physics, High School Students, Science Instruction, Teaching Methods
Djenic, Slobodanka; Mitic, Jelena – International Association for Development of the Information Society, 2017
This paper presents teaching strategies and methods, applicable in modern blended environments for learning of programming. Given the fact that the manner of applying teaching strategies always depends on the specific requirements of a certain area of learning, the paper outlines the basic principles of teaching in programming courses, as well as…
Descriptors: Foreign Countries, College Students, Computer Science Education, Blended Learning