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Pascale F. Engelmajer; Massimo A. Rondolino – Honors in Practice, 2024
What do students hear when we talk of mindfulness? To reframe unexamined assumptions among students who conceptualize both mindfulness and honors education as "doing more" (more exercises to gain psychological benefits and more work to gain higher GPAs), the authors of this paper piloted a new course in philosophy and religious studies.…
Descriptors: Honors Curriculum, Cooperative Learning, Team Teaching, Metacognition
Burt, Lindsay; Klotz, Audie – Journal of Political Science Education, 2023
Graduate teaching assistants (GTAs) who run independent sections for larger lecture courses typically receive insufficient feedback. Course evaluations, already flawed by numerous biases, offer an amalgam of student reactions to lecture and section, even when comments specifically laud or criticize section instructors. Course designs also vary…
Descriptors: Introductory Courses, International Relations, Graduate Students, Teaching Assistants
De Vivo, Kristin – Phi Delta Kappan, 2022
A new body of research shows that project-based learning (PBL) can be effective in improving students' academic performance and attempts to define some of the key practices that are essential to PBL. Kristin De Vivo summarizes key findings of four studies that covered multiple grade levels and subjects. The studies found that PBL is effective…
Descriptors: Student Projects, Active Learning, Instructional Effectiveness, Curriculum Design
Hornsby, Elizabeth Robertson; Davis, Allyson; Reilly, James C. – InSight: A Journal of Scholarly Teaching, 2021
Collaborative Autoethnography (CAE) is an emerging practice that combines group interaction with qualitative research. Group projects are often deployed in course design to maximize the value of collaborative learning environments. Using existing scholarship, we describe best practices for group projects that apply principles of CAE. To advance…
Descriptors: Cooperative Learning, Ethnography, Group Activities, Student Projects
Boluk, Karla A. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
An Integrated Curriculum Design (ICD) is a strategy to unite core degree courses. Specifically, an ICD is the authentic integration of courses into a learning unit that fosters a better understanding across curricula. As such, an ICD involves the integration of content with skills and processes. The goal is to support deep learning and facilitate…
Descriptors: Integrated Curriculum, Curriculum Design, Academic Degrees, Mastery Learning
Ross, Pauline M.; Mercer-Mapstone, Lucy; Pozza, Liana E.; Poronnik, Philip; Hinton, Tina; Field, Damien J. – Biochemistry and Molecular Biology Education, 2022
While biomedical and life science research have embraced interdisciplinarity as the means to solving pressing 21st century complex challenges, interdisciplinarity in undergraduate education has been more difficult to implement. As a consequence, disciplinary rather than interdisciplinary capstones have become ubiquitous. Disciplinary capstones are…
Descriptors: Interdisciplinary Approach, Capstone Experiences, Biomedicine, Biological Sciences
Parrish, Christopher W.; Williams, David S.; Estis, Julie M. – New Directions for Teaching and Learning, 2021
This chapter describes the Integrated Online Team-Based Learning (IO-TBL) model, an online TBL course design which utilizes both asynchronous and synchronous modes of engagement to maximize the benefits of TBL in an online environment. Students' perceptions of the effective and ineffective aspects of the IO-TBL model are also reported.
Descriptors: Online Courses, Teamwork, Cooperative Learning, Curriculum Design
Stacey Cochran; Sydney Sullivan; Sally F. Benson; Michelle Silvers; Nick Halsey – Composition Studies, 2022
Healthy identity formation influences an individual's social and emotional well-being, and reflective writing processes that bolster self-compassion, autonomy, competence, and relatedness can positively affect authentic self-actualization. The present study makes use of a participant action research methodology consisting of a collaborative…
Descriptors: Self Determination, Power Structure, Higher Education, Cooperative Learning
Walsh, Benjamin; Dalton, Bridget; Sánchez, Lenny – Journal of Adolescent & Adult Literacy, 2022
This curriculum case study describes the design and enactment of the Build a Better Book project with a group of Spanish-English bilingual high school students. Within an enriched literacy project-based learning instructional approach, students collaborated to design and fabricate multimodal 3D printed tactile picture books for children who are…
Descriptors: Curriculum Design, Literacy, Student Projects, Active Learning
Mangiron, Carme – Interpreter and Translator Trainer, 2021
Video games have become one of the most popular forms of entertainment in the modern digital society. The global success of the game industry has fostered the development of the game localisation industry, as developers and publishers strive to sell their games in different languages and territories to maximise their return on investment. This, in…
Descriptors: Translation, Teaching Methods, Curriculum Design, Video Games
Piggott, Leanne; Winchester-Seeto, Theresa – Journal of University Teaching and Learning Practice, 2020
The focus of this paper is the design and development of an innovative project-based work-integrated learning (WIL) course that enables undergraduate students from all faculties to work in interdisciplinary teams with partner organisations from the public, private, and community sectors. Projects are co-designed with partners interested in…
Descriptors: Interdisciplinary Approach, Work Experience Programs, Student Projects, Active Learning
European University Association, 2019
Active learning encompasses a broad range of pedagogical approaches involving the learner in every step of the educational process, with the objective of stimulating ownership and critical thinking skills, among others. This paper is the result of the work carried out by the European University Association (EUA) Learning & Teaching Thematic…
Descriptors: Active Learning, Universities, College Students, Skill Development
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
Stinnett, Brad; Oregon, Evelyn – Physical Educator, 2018
As academic programs relative to sport continue to grow and evolve, college and university faculty are tasked with developing innovative curricula to enhance the overall experiences of their students. A viable option to facilitate this charge is complementing traditional courses with domestic study away opportunities. This article adds to the…
Descriptors: Curriculum Design, Educational Practices, Teaching Methods, Constructivism (Learning)
Hipkins, Rosemary; Tolbert, Sara; Cowie, Bronwen; Waiti, Pauline – New Zealand Council for Educational Research, 2022
Science education has an important role to play in supporting our young people to meet the complex challenges of the modern age. Students need a curriculum that can prepare them to work collaboratively, competently and confidently to address the wicked "glocal" problems of our time. Rangatahi themselves recognise this - those involved in…
Descriptors: Instructional Design, Curriculum Design, Science Education, Science Curriculum