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Metz, Irene K.; Bennett, Joseph W.; Mason, Sara E. – Journal of Chemical Education, 2021
While computational chemistry continues to play a growing role in chemical research, issues with access and the timing of when these tools are introduced to chemistry students remain as barriers to wider interest and use. The accessibility of free software for chemical modeling has increased in recent years, promoting the inclusion of…
Descriptors: Chemistry, Computation, Introductory Courses, Open Source Technology
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Rea, Alan; Yeates, Nick – International Journal of Information and Communication Technology Education, 2020
Information systems graduates increasingly need to understand the collaborative, technology-driven practices inspired by open source software development that are fundamentally changing today's workplace. To meet this challenge, instructors must bring open source principles and technologies to active learning experiences. In this paper, the…
Descriptors: Active Learning, Learning Processes, Open Source Technology, Undergraduate Students
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Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
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Freire, Manuelle; McCarthy, Erin – Art Education, 2014
Educators are concerned about what their students are learning in their interaction and participation in the digital culture. For art educators specifically, the digital and new media practices youth engage in raise other important questions: When contributing to the digital culture, what are they creating? What are the aesthetic qualities of the…
Descriptors: Art Education, Media Literacy, Visual Arts, Intervention
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Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods
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Hossain, Mokter; Wiest, Lynda R. – Journal of Computers in Mathematics and Science Teaching, 2013
This paper explores the use of blogs, a simple application of Web 2.0 technologies, in middle school geometry instruction. Specifically, it provides an overview of the interactive features of Web 2.0 technologies and the feasibility of using Web 2.0 technologies in geometry teaching and learning, as well as a proposed model for creating a…
Descriptors: Web Sites, Electronic Publishing, Web 2.0 Technologies, Open Source Technology
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Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
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Casquero, Oskar; Portillo, Javier; Ovelar, Ramon; Romo, Jesus; Benito, Manuel – Digital Education Review, 2010
The institutionally powered Personal Learning Environment (iPLE) constitutes our vision of how Web 2.0 technologies, people arrangement and data sharing could be applied for delivering open, flexible, distributed and learner-centred learning environments to university members. Based on the iPLE, this paper explores a strategy approach that…
Descriptors: Foreign Countries, Network Analysis, Strategic Planning, Cooperative Learning
Jones, Rachel; Fox, Christine; Levin, Douglas – State Educational Technology Directors Association, 2011
The State Educational Technology Directors Association (SETDA)--the principal association representing the technology leadership in all fifty states, the District of Columbia, the U.S. Virgin Islands, American Samoa, and the Bureau of Indian Affairs--presents its eighth annual report on select, national, educational technology activities. This…
Descriptors: Communities of Practice, Blended Learning, Dropout Prevention, Educational Technology