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Amenda N. Chow; Peter D. Harrington; Fok-Shuen Leung – Teaching Mathematics and Its Applications, 2024
Physical experiments in classrooms have many benefits for student learning, including increased student interest, participation and knowledge retention. While experiments are common in engineering and physics classes, they are seldom used in first-year calculus, where the focus is on solving problems analytically and, occasionally, numerically. In…
Descriptors: Mathematics Instruction, Calculus, Computer Software, Programming
Luedtke, Allison Oldham – Journal of Economic Education, 2023
The author describes an assignment in an undergraduate game theory course in which students work together in class to develop a computer algorithm to identify Nash equilibria. This assignment builds basic computer science skills while applying game theory knowledge to real-world situations. Students work as a team to delineate the steps and write…
Descriptors: Undergraduate Students, Game Theory, Programming Languages, Assignments
Zhang, Xihui; Crabtree, John D.; Terwilliger, Mark G.; Jenkins, Janet T. – Journal of Information Systems Education, 2020
A solid foundation in computer programming is critical for students to succeed in advanced computing courses, but teaching such an introductory course is challenging. Therefore, it is important to develop better approaches in order to improve teaching effectiveness and enhance student learning. In this paper, we present 26 tips for teaching…
Descriptors: Programming, Programming Languages, Introductory Courses, Computer Science Education
Raymond Thomas; Zelia Z. Wiley; Lonnie Hobbs Jr.; Summer Santillana – Journal of Extension, 2025
An important pre-condition to diversifying the workforce of land-grant extension services is access to qualified ethnic minority individuals with an awareness and interest in pursuing extension careers. This paper highlights an example of collaboration between the K-State Research and Extension office and an educational research program at Kansas…
Descriptors: Land Grant Universities, Extension Education, College Students, Minority Group Students
Çulha, Davut – Journal of Educational Technology and Online Learning, 2021
Blockchain, which is a disruptive technology, affects many technologies, and it will affect many other technologies. Main property of blockchain technologies is assuring trust without central authorization. This is achieved through immutable data and decentralization. Moreover, blockchain is founded on the principles of cryptography, which…
Descriptors: Competition, Teaching Methods, Programming, Technology
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Presicce, Carmelo; Jain, Rupal; Rodeghiero, Carolina; Gabaree, Lily E.; Rusk, Natalie – Information and Learning Sciences, 2020
Purpose: Many educators currently face challenges when trying to engage students in creative learning experiences online, where it can be particularly difficult to move beyond the transmissive approach typical of video lessons and webinars. The purpose of this paper is to present WeScratch, online workshops designed as welcoming, playful and…
Descriptors: Inclusion, Play, Cooperative Learning, Creativity
Ronald V. Morris; Denise Shockley – Childhood Education, 2024
Educators seek to foster civic engagement among the next generation through social studies. In pursuit of this goal, technology and social media strategies can be effective enticements. This article describes the community engagement demonstrated by students collaborating to present a weekly school news broadcast, making the transition from…
Descriptors: Personal Autonomy, Programming (Broadcast), Television, News Reporting
Vargas, Santiago; Zamirpour, Siavash; Menon, Shreya; Rothman, Arielle; Häse, Florian; Tamayo-Mendoza, Teresa; Romero, Jonathan; Sim, Sukin; Menke, Tim; Aspuru-Guzik, Alán – Journal of Chemical Education, 2020
The increasing integration of software and automation in modern chemical laboratories prompts special emphasis on two important skills in the chemistry classroom. First, students need to learn the technical skills involved in modern scientific computing and automation. Second, applying these techniques in practice requires effective collaboration…
Descriptors: Teamwork, Computer Uses in Education, Cooperative Learning, Automation
Stone, Jeffrey A.; Jackson, D. K.; Kaschak, Michelle – International Journal on E-Learning, 2020
This article describes the design and initial implementation of a multidisciplinary, integrative learning course on the art and science of virtual worlds. The course combines complementary disciplines -- Computing, Physics, and Narrative Art -- in a single general education course for first-year students. The course attempts to incorporate…
Descriptors: Interdisciplinary Approach, General Education, Computer Simulation, Art Education
Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
Israel, Maya; Wherfel, Quentin M.; Pearson, Jamie; Shehab, Saadeddine; Tapia, Tanya – TEACHING Exceptional Children, 2015
This article's focus is on including computing and computational thinking in K-12 instruction within science, technology, engineering, and mathematics (STEM) education, and to provide that instruction in ways that promote access for students traditionally underrepresented in the STEM fields, such as students with disabilities. Providing computing…
Descriptors: Elementary Secondary Education, Disabilities, Student Empowerment, Computer Science Education
Casler-Failing, Shelli L. – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2018
This paper describes a unit designed to promote the development of narrative writing skills among 5th grade students through the use of LEGO robotics. Over the course of four, two and one-half hour sessions (one day per week for four consecutive weeks), the students learned how to construct and program robots, write and present a proposal to…
Descriptors: Robotics, Technology Integration, Elementary School Students, Grade 5
Djenic, Slobodanka; Mitic, Jelena – International Association for Development of the Information Society, 2017
This paper presents teaching strategies and methods, applicable in modern blended environments for learning of programming. Given the fact that the manner of applying teaching strategies always depends on the specific requirements of a certain area of learning, the paper outlines the basic principles of teaching in programming courses, as well as…
Descriptors: Foreign Countries, College Students, Computer Science Education, Blended Learning
Sharp, Jason H.; Lang, Guido – Journal of Information Systems Education, 2018
Agile software development methods are widespread in industry, and there is a wealth of academic research and practitioner publications currently available from this perspective. With the rise of Agile within companies worldwide, it is increasingly important for information systems education to keep up with this trend to ensure curriculum and…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Information Systems