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Imundo, Megan; McEldoon, Katherine; Ridley, Julia – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Socialization, Cooperative Learning, Outcomes of Education, Sense of Community
Bowskill, Nicholas – Online Submission, 2010
This paper introduces the practice and theoretical framework for a new generative learning environment that creates shareable electronic artefacts from reflective dialogue across a whole-group. These artefacts are quantitative and qualitative representations of student experience. By grouping these student-generated products new measures of…
Descriptors: Research and Development, Student Experience, Voting, Intention
Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
Pretzer, William S.; Rogers, George E.; Bush, Jeffery – Technology Teacher, 2007
Reflecting back over a century ago to the small village of Menlo Park, New Jersey provides insight into a remarkable visionary and an exceptional role model for today's problem-solving and design-focused technology educator: Thomas A. Edison, inventor, innovator, and model technology educator. Since Edison could not simply apply existing knowledge…
Descriptors: Research and Development, Teaching Models, Role Models, Cooperative Learning
Apple Computer, Inc., Cupertino, CA. – 1991
Apple Classrooms of Tomorrow (ACOT) is a long-term research project sponsored by Apple Computer, Inc., to explore how learning and teaching change when teachers and students have access to interactive computer technologies. ACOT adheres to a philosophy that instruction should be learner controlled; i.e., students take responsibility for their own…
Descriptors: Classroom Environment, Computer Assisted Instruction, Cooperative Learning, Elementary Secondary Education
Northwest Regional Educational Lab., Portland, OR. – 1988
This loose-leaf compendium includes three types of brief research summaries: "topical synthesis,""close-ups," and "snapshots." The single topical synthesis, by Kathleen Cotton, is entitled "Teaching Composition: Research on Effective Practices." Closeups consist of brief definitions, essential research…
Descriptors: Academic Achievement, Annotated Bibliographies, Classroom Techniques, Cooperative Learning
Spasov, Peter – College Quarterly, 2004
Applied Projects is a program where every technology student engages in an intensive team project full time during the final academic semester. A wide range of enterprises provide the real-world problems that form the basis of student projects. This article describes the program and how Fleming College uses this program for applied research. To…
Descriptors: Technical Support, Student Projects, Cooperative Learning, Problem Based Learning
Bennett, Clinton; And Others – 1996
This practical guide is one of a series aimed at assisting academics in higher education in researching specific aspects of their work. Focusing on small-scale insider research in colleges and universities, the handbook covers contemporary issues, research methods, and existing practice and values in the area of teaching methods. Strategies for…
Descriptors: Classroom Research, Cooperative Learning, Curriculum Design, Educational Research

VanSickle, Ronald L. – Journal of Social Studies Research, 1990
Reviews the information-processing approach to problem solving to apply research findings to cooperative problem solving in social studies classes. Provides examples of how experts and novices solved problems in a study on domestic Soviet affairs. Delineates a problem-solving instructional strategy by explaining nine guidelines that employ…
Descriptors: Cognitive Psychology, Cooperative Learning, Educational Research, Educational Strategies
Chambers, Jack A., Ed. – 1995
This collection of 18 papers covers four broad areas of teaching and learning in higher education: innovative college teaching/learning strategies; effective classroom research/assessment activities; advanced classroom technology; and developing teaching and learning centers. Titles include: (1) "African American Students' Perceptions of…
Descriptors: Black Students, Calculus, Classroom Techniques, Computer Science
Chambers, Jack A., Ed. – 1996
This collection of 20 papers is centered on the theme "Teaching, Learning, and Technology--Strategies to Motivate Life Long Learning." Titles include: (1) "Barriers to Effective Teamwork and Recommendations for Solutions" (Lillie Anderton-Lewis and Danny H. Pogue); (2) "Are Group Rewards Necessary for Cooperative Learning?…
Descriptors: Classroom Research, Classroom Techniques, Cognitive Style, College Instruction