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Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
Hughes, Ciaran; Isaacson, Joshua; Turner, Jessica; Perry, Anastasia; Sun, Ranbel – Physics Teacher, 2022
Quantum computing is a growing field at the intersection of physics and computer science. The goal of this article is to highlight a successfully trialled quantum computing course for high school students between the ages of 15 and 18 years old. This course was designed to bridge the gap between popular science articles and advanced undergraduate…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
Chris Vicari – International Journal of Designs for Learning, 2020
The American Museum of Natural History (AMNH) in New York City implemented a science-based curriculum pairing augmented reality (AR) with a student-designed escape room experience to support astronomy learning. AR has the potential to simplify complex systems into digestible concepts. Designing an escape room experience provided students with an…
Descriptors: Student Empowerment, Design, Science Instruction, Computer Simulation
Shao, Michael; Shiflett, Mark B. – Chemical Engineering Education, 2021
Simulation software has experienced growing interest in chemical engineering curriculums for its usage in commercial engineering practices. This article describes the ASPEN Plus® version 10 (V10) simulations and a student teach students approach to integrate ASPEN in the chemical engineering curriculum at the University of Kansas (KU). Videos,…
Descriptors: Chemical Engineering, Teaching Methods, Computer Simulation, Computer Software
Stone, Jeffrey A.; Jackson, D. K.; Kaschak, Michelle – International Journal on E-Learning, 2020
This article describes the design and initial implementation of a multidisciplinary, integrative learning course on the art and science of virtual worlds. The course combines complementary disciplines -- Computing, Physics, and Narrative Art -- in a single general education course for first-year students. The course attempts to incorporate…
Descriptors: Interdisciplinary Approach, General Education, Computer Simulation, Art Education
Atchison, Jennifer; Kennedy, Jade – Journal of University Teaching and Learning Practice, 2020
The fieldtrip has long been a key component of the geography curriculum, described as a 'touchstone' for learning in, on and about place. Learning on Country provides an opportunity to embody Indigenous knowledges and experience places and people in field classes. However, such opportunities are increasingly under threat as the costs and risks of…
Descriptors: Field Trips, COVID-19, Pandemics, Geography Instruction
Viswanathan, Madhu; Sreekumar, Arun; Duncan, Ronald; Cai, Sophy – Journal of Teaching in International Business, 2022
We describe lessons learned from one-and-a-half decades of global virtual immersion practices in subsistence marketplaces, and explore implications for international business teaching and learning in the post-pandemic world. Global virtual immersion refers to bottom-up learning experiences, typically in contexts much different than what we may be…
Descriptors: Empathy, Computer Simulation, Learning Processes, Distance Education
Fonseca, Paula; Julian, Kristi; Hulme, Wendi; Martins, Maria De Lurdes; Brautlacht, Regina – Research-publishing.net, 2021
New communication technologies are changing the way we work and communicate with people around the world. Given this reality, students in Higher Education (HE) worldwide need to develop knowledge in their area of study as well as attitudes and values that will enable them to be responsible and ethical global citizens in the workforce they will…
Descriptors: Interdisciplinary Approach, Course Descriptions, Cultural Pluralism, Computer Simulation
Langbeheim, Elon; Abrashkin, Ariel; Steiner, Ariel; Edri, Haim; Safran, Samuel; Yerushalmi, Edit – Physical Review Physics Education Research, 2020
This article describes the redesign of a project-based course on soft and biological materials to include computational modeling. Including the construction of computational models in the course is described as a shift from constructivism--a theory that characterizes the development of formal reasoning, to constructionism--a theory that focuses on…
Descriptors: Physics, Science Instruction, Educational Change, Curriculum Design
Johnson, Christopher D. L. – Teaching Theology & Religion, 2018
The advent of relatively inexpensive 360-degree cameras and virtual reality (VR) headsets brings new possibilities to the study of religion by allowing students to become virtually immersed in distant religious environments at very little cost. These tools can serve as the basis for assignments that help to engage students and meet core learning…
Descriptors: Religious Education, Computer Simulation, Video Technology, Assignments
Vuylsteke, Jean-François – Research-publishing.net, 2022
Assessing the skills of the students who take part in a Virtual Exchange (VE) project is a challenging and complicated task, especially if it aims to engage both the students and VE co-organisers in the feedback and evaluation process. The objective of this chapter is to outline the pedagogical design of a business communication skills course and…
Descriptors: Case Studies, International Educational Exchange, Course Descriptions, Second Language Learning
Romero, Liz; Glass, Maria – Educational Technology, 2015
The purpose of this article is to describe the implementation of a Learning-by-Doing Instructional model to create an innovative language course. The authors describe the structure of the course, the instructional strategies implemented, and the Learning Management System tools used to create an engaging learning experience.
Descriptors: Online Courses, Electronic Learning, Program Descriptions, Program Implementation
Zwerg-Villegas, Anne Marie; Hiller, George L. – Journal of Teaching in International Business, 2020
Experiential learning (EL) projects require planning, patience, and commitment on the part of the organizing and facilitating instructors. Language, culture, time zone, and institutional diversity exacerbates the inherent difficulties in conducting virtual, international EL projects. This manuscript discusses an ongoing multi-country project…
Descriptors: Experiential Learning, Program Descriptions, College Faculty, Computer Simulation
Abrahamse, Augusta; Johnson, Mathew; Levinson, Nanette; Medsker, Larry; Pearce, Joshua M.; Quiroga, Carla; Scipione, Ruth – Journal of Studies in International Education, 2015
Increasingly, international competence is considered an important skill to be acquired from an undergraduate education. Because international exchange presents a challenge to many students, there is a need to develop and implement alternative means for incorporating international and cross-cultural experiences into the undergraduate classroom. We…
Descriptors: Sustainable Development, Interdisciplinary Approach, Rural Areas, Undergraduate Students
Jussila, Terttu; Virtanen, Viivi – Journal of Biological Education, 2014
Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…
Descriptors: Web Based Instruction, Forestry, Ecology, Virtual Classrooms