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Sternberg, Robert J. – Journal of Creative Behavior, 2020
This article describes a "straight-A" model of the creative process. It characterizes the creative process in five overlapping phases, with the variables most affecting those phases characterized as: (1) activators, (2) abilities, (3) amplifiers, (4) appeal to audience, and (5) assessment by audience. The creative process does not…
Descriptors: Intelligence, Creativity, Audiences, Correlation
Carter, Katrina – Teaching Artist Journal, 2018
Dr. Katrina Carter shares some of the challenges and successes she encountered when incorporating Audio Description (AD) into an undergraduate circus module in the UK, for the first time. She demonstrates how, by considering diverse audiences, access tools can enhance the creative process for the artists themselves. Forcing them to question what,…
Descriptors: Undergraduate Students, Teaching Methods, Audio Equipment, Story Telling
Catherine Burwell – English Journal, 2017
Currently, more than 50 of the top 100 YouTube channels feature gameplay, a popularity largely fueled by young audiences. Let's Play videos (often known simply as LPs) typically include gameplay footage accompanied by simultaneous commentary recorded by the player. This article explores three ways English educators might use Let's Play videos and…
Descriptors: Video Games, English Instruction, Literacy, Video Technology
Magnifico, Alecia Marie; Lammers, Jayne C.; Fields, Deborah A. – Literacy, 2018
Building communicative competence in textual and multimodal literacies has become a linchpin of learning, of engagement with the world, and of participation in online and blended spaces. Young creators now compose online and with digital tools, often in what we call "user-generated content affinity spaces" -- interest-based spaces that…
Descriptors: Multiple Literacies, Audiences, Classroom Techniques, Criticism
Eterginoso, Rylee – Journal of Museum Education, 2017
In the summer of 2016, the Staten Island Museum was challenged with developing an audience for its new building and location. With exhibitions that change infrequently, programs became the way guests accessed museum resources. Museum staff reinvented the personality of museum programming while putting its new location "on the map." The…
Descriptors: Museums, Audiences, Exhibits, Program Development
Kaufman, James C. – Journal of Creative Behavior, 2015
In this commentary on the papers in the special issue, I discuss how many of the standard questions and debates in the field of creativity research tend to focus on the individual creator. The welcome recent resurgence of interest in questions of context, interaction, culture, and audience--as on full display in this special issue--is cause to…
Descriptors: Creativity, Behavior Theories, Research, Context Effect
Westberg, Karen L.; Leppien, Jann H. – Gifted Child Today, 2018
Including opportunities for students to conduct independent investigations is a mainstay of gifted education programs and services. When carefully designed and skillfully facilitated, students' interest-based, independent study experiences result in increased intrinsic motivation, growth in 21st-century critical and creativity skills, greater…
Descriptors: Gifted, Self Efficacy, Teaching Methods, Audience Awareness
Hobbs, Renee – International Electronic Journal of Elementary Education, 2019
When students have the freedom to use digital media to create, communicate and disseminate messages, transgression occurs. In this paper, I situate in-school youth production in the context of pedagogical theories of participatory culture, art education, and digital and media literacy education. Using interviews with four experienced high school…
Descriptors: Creativity, Freedom, Teacher Student Relationship, Mass Media
Mostov, Merilee – Journal of Museum Education, 2014
In late 2006, the Columbus Museum of Art education department adopted a new framework that established creativity as the lens for learning and visitor experiences. But what does creativity look like in a gallery experience? What are visitor attitudes toward creativity? This article explores how the drop-in visitor experience was reimagined at the…
Descriptors: Museums, Art Education, Creativity, Audience Analysis
Luquet, Wade – Journal of Effective Teaching, 2015
The instant availability of information has changed the paradigm of teaching. Whereas at one time teaching and learning was information being passed, memorized, and repeated, students can now find their own knowledge. Learning now consists of using information in creative ways and requires a shift in how students are taught. This is quite similar…
Descriptors: Teaching Methods, Music, Figurative Language, Learning Processes
Bartlett, Alice – Research in Drama Education, 2011
This paper draws on my own recent experience of local artistic engagement with the British government's counter-terrorism strategy, Prevent(ing Violent Extremism). "Not in My Name" uses verbatim theatre techniques to negotiate dialogue within and across communities around a controversial agenda, and has received national acclaim for its…
Descriptors: Drama, Terrorism, Audiences, Artists
Curwood, Jen Scott; Magnifico, Alecia Marie; Lammers, Jayne C. – Journal of Adolescent & Adult Literacy, 2013
In order to understand the culture of the physical, virtual, and blended spheres that adolescents inhabit, we build on Gee's concept of affinity spaces. Drawing on our ethnographic research of adolescent literacies related to The Hunger Games novels, the Neopets online game, and The Sims videogames, this article explores the nature of…
Descriptors: Adolescents, Creativity, Writing Instruction, Student Motivation
National Writing Project (NJ1), 2011
The concept of "college readiness" is increasingly important in discussions about students' preparation for postsecondary education. This Framework describes the rhetorical and twenty-first-century skills as well as habits of mind and experiences that are critical for college success. Based in current research in writing and writing pedagogy, the…
Descriptors: Postsecondary Education, School Readiness, College Bound Students, College Preparation
Hollins, Paul; Whitton, Nicola – International Journal of Virtual and Personal Learning Environments, 2011
This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning. This paper examines policy makers and those wishing to commission or develop games for learning and highlights potential opportunities as well as pitfalls. The paper focuses…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Teaching Methods
Neugebauer, Bonnie – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2008
In this article, the author offers ways on how to find a voice when telling or sharing stories in print or in person. To find a voice, someone must: (1) Trust themselves; (2) Trust their audience whether they know they can trust them or not; (3) Be respectful in their inventions; (4) Listen to and read the stories of others; (5) Make mistakes; (6)…
Descriptors: Trust (Psychology), Story Telling, Children, Audiences
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