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Keiser, John D. – Management Teaching Review, 2022
Three staples of management and organizational behavior classes are units on creativity, problem solving, and group decision making. This article presents an experiential exercise in creative problem solving in which the participants attempt to create a cartoon caption both individually and in small groups. The cartoons all come from "The New…
Descriptors: Cartoons, Group Activities, Problem Solving, Creativity
Kohnke, Lucas – RELC Journal: A Journal of Language Teaching and Research, 2020
Creative use of language is a central tenet of learner-centric pedagogy, and as such has become a big part of today's language classrooms. Students who are allowed to use their creative impulses are often more engaged during in-class activities (Gregory et al., 2013). This is precisely one of the primary motivators for teachers to leverage…
Descriptors: Student Centered Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Bitz, Michael; Emejulu, Obiajulu – Journal of Adolescent & Adult Literacy, 2016
This article is an international reflection on literacy, creativity, and student engagement. The authors collaborated to help Nigerian youths and their teachers develop, design, and share original comic books. By leveraging student engagement for literacy learning, the authors highlighted the crucial role of creativity in the classroom. The…
Descriptors: Foreign Countries, Learner Engagement, Literacy Education, Creativity
Nagy, Tünde – Hungarian Educational Research Journal, 2020
When it comes to teaching vocabulary in foreign language classes words are often taught in isolation, without regard to the context in which they appear. The paper draws attention to the importance of teaching words in context so that the meaning of a word often results from the meaning of a larger construction it is part of. After presenting the…
Descriptors: Phrase Structure, Teaching Methods, Second Language Learning, Second Language Instruction
Smith, Latisha L.; Clausen, Courtney K.; Teske, Jolene K.; Ghayoorrad, Maryam; Gray, Phyllis; Al Subia, Sukainah; Atwood-Blaine, Dana; Rule, Audrey C. – Online Submission, 2015
This document describes a strategy for increasing student leadership and creativity skills through the creation of cartoons. Creating cartoons engages students in divergent thinking and cognitive processes, such as perception, recall, and mental processing. When students create cartoons focused on a particular topic, they are making connections to…
Descriptors: Cartoons, Leadership, Creativity, College Faculty
Flynn, Nicole – CEA Forum, 2018
This essay describes an adaptable, multimodal assignment in which students create a comic in lieu of a traditional essay or exam. I outline the theoretical and practical value of this assignment and provide a detailed description of its implementation in two different literature courses: an introduction to the major course and a course on…
Descriptors: Cartoons, Assignments, Literature, Cultural Pluralism
Liming, Drew – Occupational Outlook Quarterly, 2012
The expansion of the Internet has created many new opportunities for people to share their talents. Many people share just for fun--but some do it for fun and money. Online, these artists can reach a global audience. The rapid growth of online media excites many people working in the field. This article describes careers for digital media workers.…
Descriptors: Artists, Internet, Web Sites, Electronic Publishing
Rule, Audrey C.; Montgomery, Sarah E. – Gifted Child Today, 2013
Cartoon interpretation and production are teaching strategies that can assist students in a deeper understanding of concepts and practice of higher level thinking skills while motivating them through humor. This article presents an extended example of graduate students in an introductory course in gifted education creating humorous cartoons to…
Descriptors: Cartoons, Teaching Methods, Thinking Skills, Graduate Students
McCollister, Karen; Sayler, Micheal F. – Understanding Our Gifted, 2010
In order for students to learn well, someone or something must capture their interest. Novelty and intellectual challenges are good approaches for gaining attention. Imaginative strategies include storytelling, discrepant events, dressing in costumes, music, dynamic video clips, comic strips, humor, models, puppets, the element of surprise,…
Descriptors: Video Technology, Gifted, Cartoons, Creativity
Bitz, Michael – Teachers College Press, 2010
This definitive book presents the newest research linking graphic narratives and literacy learning, as well as the tools teachers will need to make comic book projects a success in their classrooms. The Comic Book Project (www.comicbookproject.org) is an internationally celebrated initiative where children plan, write, design, and publish original…
Descriptors: Elementary Secondary Education, Cartoons, Literacy, Teachers
Bitz, Michael – SchoolArts: The Art Education Magazine for Teachers, 2008
The Comic Book Project (CBP) celebrates its eighth anniversary this year. The project, which just originated with one school in New York City, had grown to encompass thousands of students nationwide. The goal of the CBP is not to create comics the "Marvel way" or to develop the next Stan Lee. Rather, the goal is to give students the opportunity to…
Descriptors: Cartoons, Studio Art, Art Activities, Creativity
National Institute on Out-of-School Time, 2009
A "Promising Practice" is a system, process, or activity in a program that works and leads to good results. It is something that would work in other programs, if only they were aware about it. "Promising Practices" capture some of the most innovative, creative and successful ways that programs serve youth. This publication…
Descriptors: After School Programs, Youth, Program Effectiveness, Educational Innovation
Bitz, Michael – Harvard Education Press, 2009
Based on a four-year study, "Manga High" explores the convergence of literacy, creativity, social development, and personal identity in one of New York City's largest high schools. Since 2004, students at Martin Luther King, Jr., High School in Manhattan have been creating manga--Japanese comic books. They write the stories, design the…
Descriptors: Cartoons, Content Analysis, Urban Schools, Literacy
Baurain, Bradley, Ed.; Ha, Phan Le, Ed. – Teachers of English to Speakers of Other Languages, Inc. (TESOL), 2010
The benefits and advantages of classroom practices incorporating unity-in-diversity and diversity-in-unity are what "Multilevel and Diverse Classrooms" is all about. Multilevel classrooms--also known as mixed-ability or heterogeneous classrooms--are a fact of life in ESOL programs around the world. These classrooms are often not only…
Descriptors: Television Commercials, Multilingualism, Cartoons, Grouping (Instructional Purposes)
Sturm, James – Connection: The Journal of the New England Board of Higher Education, 2005
When the author decided to start a college for cartoonists in Vermont, he knew he would be tapping into an unprecedented excitement about graphic novels in the literary, publishing and art worlds. What he did not know was that he would also be tapping into the energy swirling around New England's so-called "Creative Economy," which…
Descriptors: Cartoons, Novels, Humor, Creativity
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