Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Creativity | 2 |
Design Preferences | 2 |
Barriers | 1 |
Computer Simulation | 1 |
Design | 1 |
Design Requirements | 1 |
Educational Games | 1 |
Educational Innovation | 1 |
Educational Philosophy | 1 |
Electronic Learning | 1 |
Foreign Countries | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Education Level
Higher Education | 1 |
Audience
Location
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Harrison, Henry L. (Hal), III; Loveland, Thomas – Technology Teacher, 2009
Extensive planning must be used to produce television programs. Students must develop sound design practices and understand these attributes of design in their production planning. Through the design and planning processes involved in television production, students learn that design is a creative process, and that there is no perfect design, but…
Descriptors: Creativity, Production Techniques, Television, Design
Lynch, Martin A.; Tunstall, Richard J. – Simulation & Gaming, 2008
A growing body of evidence suggests that relevant, well-designed simulations can make a valuable contribution to students' experiences in training and education and go some way toward meeting the expectations of students who have grown up with immersive, computer-mediated games. Within universities, many barriers exist that may prevent the…
Descriptors: Creativity, Educational Philosophy, Partnerships in Education, Educational Games