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Borrego, Carlos; Fernández, Cristina; Blanes, Ian; Robles, Sergi – Journal of Technology and Science Education, 2017
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to…
Descriptors: Computer Science Education, Educational Games, Learning Activities, Learning Motivation
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Tan, Grace; Venables, Anne – Journal of Information Technology Education, 2010
Since 2001, there has been a dramatic decline in Information Technology and Computer Science student enrolments worldwide. As a consequence, many institutions have evaluated their offerings and revamped their programs to include units designed to capture students' interests and increase subsequent enrolment. Likewise, at Victoria University the…
Descriptors: Curriculum Development, Information Technology, Curriculum Design, Computer Science Education
Butler, Kevin – District Administration, 2010
This article profiles Cashton (Wisconsin) Public Schools Superintendent Brad Saron. Saron has always had a passion for technology. He has brought his personal passion for technology to bear in his job as superintendent of the 584-student Cashton Public Schools. As a principal and then as superintendent, he introduced iPod Touches, iPads, wireless…
Descriptors: Superintendents, School Districts, Rural Education, Telecommunications
Bradsher, Monica – Learning & Leading with Technology, 1996
Discusses international collaboration between teachers and students through the National Geographic Society's Kids Network and provides examples from various countries. Topics include language barriers and opportunities, cultural differences, differences in teaching styles and curriculum, cost considerations, and preparation time. A sidebar lists…
Descriptors: Computer Mediated Communication, Computer Networks, Costs, Cultural Differences
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Corbel, Chris – On-Call, 1997
Discusses the implications of moving from working primarily on paper to working primarily online. Notes that this change is happening within a generation instead of over several hundred years and that those who have mastered high print literacy are in the position to see online literacy in the light of print literacy. (seven references) (CK)
Descriptors: Change Agents, Computer Assisted Instruction, Computer Networks, Cultural Context
Liu, Guangran; Yin, Hong – Online Submission, 2005
Currently, the intelligence and individuality of multimedia network courseware is not enough, which limits the universal development of modern long-distance education. It is the best way to develop network courseware with intelligence. The paper basing on "College English" introduces the idea of design, system structure and development of process.
Descriptors: Courseware, Intelligence, College English, Distance Education
Seagren, Al; Watwood, Britt – 1996
Distance education may have a greater impact on the nature of higher education than any innovation since the invention of the printing press. In "virtual classrooms," students and faculty do not have to meet at the same time, collaborative learning is facilitated, and the specialized communication provided by computers can sometimes be…
Descriptors: Computer Mediated Communication, Computer Networks, Cooperative Learning, Curriculum Design
Kuntz, Patricia S. – 1999
A discussion of distance-delivered foreign language instruction in Wisconsin focuses on the selection of appropriate technology for instructional delivery and on the design of distance instruction. Issues relating to both secondary and postsecondary instruction are examined. The first section examines some of the considerations in selecting…
Descriptors: Classroom Techniques, College Instruction, Computer Networks, Curriculum Design
Roblyer, M. D. – Computing Teacher, 1992
Describes the development of a telecommunications network that links Florida schools with the United Kingdom's educational network, Campus 2000. Criteria for curriculum design are explained; evaluation strategies are discussed, including student achievement measures and attitude measures; plans for the future are examined; and an example of a…
Descriptors: Academic Achievement, Attitude Measures, Computer Assisted Instruction, Computer Networks