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Showing 1 to 15 of 86 results Save | Export
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Michaelis, Joseph E.; Weintrop, David – ACM Transactions on Computing Education, 2022
Computing is rapidly becoming a critical literacy for succeeding in an increasingly technological world. While the proliferation of programs dedicated to broadening participation in computing increases access, computing education research can benefit from more directly drawing on current interest development theory to improve interventions that…
Descriptors: Computer Science Education, Student Interests, Curriculum Design, Intervention
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Kenyada McLeod; Pradnya Patet; Crystal Miller; Steve Carlisle; LaToya Reynolds; Shauna Mayo – Inquiry: The Journal of the Virginia Community Colleges, 2024
Brightpoint's HyFlex Pilot Program was a year-long project funded by the Online Virginia Network (OVN) to support faculty in the design and delivery of an actual HyFlex course. The cohort consisted of faculty who teach in the biology, architecture, early childhood, and web design disciplines. Participants worked in collaboration with one another…
Descriptors: Community Colleges, Blended Learning, Curriculum Design, Curriculum Implementation
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Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
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Qian, Yingxiao; Choi, Ikseon – Educational Technology Research and Development, 2023
Echoing the increasing emphasis on STEM literacy, computational thinking has become a national priority in K-12 schools. Scholars have acknowledged abstraction as the keystone of computational thinking. To foster K-12 students' computational thinking and STEM literacy, students' ability to think abstractly should be enhanced. However, the existing…
Descriptors: Elementary Secondary Education, Computation, Thinking Skills, Abstract Reasoning
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Nonye Alozie; Hui Yang; Andrea Beesley – National Comprehensive Center, 2021
This is the third whitepaper in the National Comprehensive Center's series on designing curricula for diversity. It provides state and local education leaders recommendations on the use of the Equity and Inclusion Framework for Curriculum Development in the design and adaptation of STEM+CS [science, technology, engineering, mathematics, and…
Descriptors: Inclusion, Diversity, Equal Education, Curriculum Design
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Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
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Pike, Ronald E.; Brown, Brandon – Information Systems Education Journal, 2019
Cloud computing has grown immensely in the past decade and is becoming increasingly important to organizations. The Computer Information Systems (CIS) program at Cal Poly Pomona has gone through a re-visioning process that included the addition of a course on IT infrastructure to address the growth of cloud computing and resulting changes in IS/IT…
Descriptors: Information Technology, Undergraduate Study, Computer Science Education, Information Systems
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Waguespack, Leslie J. – Information Systems Education Journal, 2016
Design as an academic endeavor has a rich history in the visual and performing arts as well as the "construction" arts: architectural, industrial, graphic, interior, fashion, and landscape design. Design in the natural and commercial sciences is largely peripheral. Although not ignored, design in the sciences predominates as a dialect of…
Descriptors: Information Systems, Design, Curriculum Design, Computer Science
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Saulnier, Bruce; Ceccucci, Wendy; Sendall, Patricia; Peslak, Alan – Journal of Information Systems Education, 2019
This paper invites Computer Information System (CIS) program stakeholders to consider several strategic issues. They include: Curriculum & Pedagogy, Business Model & Value Proposition, Increasingly Diverse Student Body, and Student Success & Completion. These strategic issues are those in which faculty have the ability to provide the…
Descriptors: Computer Science Education, Information Systems, Strategic Planning, Higher Education
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Payne, Brian K.; He, Wu; Wang, Cong; Wittkower, D. E.; Wu, Hongyi – Journal of Information Systems Education, 2021
This paper describes an interdisciplinary effort involving faculty from five different disciplines who came together to develop an interdisciplinary, open, general education cybersecurity course. The course, Cybersecurity, Technology, and Society, brings together ideas from interdisciplinary studies, information technology, engineering, business,…
Descriptors: Computer Security, Interdisciplinary Approach, Curriculum Development, General Education
Domeika, Lee; Miller, Lauren; O'Connor, Anna – Jobs for the Future, 2022
The Work-Based Courses Blueprint is a foundational guide for all Tennessee SySTEM school sites engaged in designing and developing work-based courses for 11th and 12th grade students. Specifically, this blueprint covers pertinent work-based courses topics such as building a work-based course team, course design, and course delivery. The blueprint…
Descriptors: High School Students, Grade 11, Grade 12, STEM Education
Nonye Alozie; Patrik Lundh; Kate Laguarda; Caroline E. Parker; Reina Fujii; Beth McBride – National Comprehensive Center, 2021
In this first of three whitepapers on designing curricula for diversity, the authors explain why equity and inclusion should be addressed in standardized curriculum materials and introduce the Equity and Inclusion Framework for Curriculum Design (EI-CD). [For Part 2, see ED615694. For Part 3, see ED615695.]
Descriptors: Inclusion, Diversity, Equal Education, Curriculum Design
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Popovich, Karen; Pangborn, Greta – Information Systems Education Journal, 2022
The COVID-19 pandemic in Spring 2020 necessitated a sudden shift to online learning. Faculty at Saint Michael's College, in Colchester, Vermont (USA), had ten days to re-plan their courses as well as potentially learn new pedagogies, adapt to technology for instruction, and help students adjust to the changes. In addition, faculty needed to…
Descriptors: COVID-19, Pandemics, Educational Change, Curriculum Design
Nonye Alozie; Patrik Lundh; Hui Yang; Caroline E. Parker – National Comprehensive Center, 2021
This is the second of three whitepapers on designing curricula for diversity. It provides the step-by-step process for using the Equity and Inclusion for Curriculum Design (EI-CD). Additionally, it describes how the framework can be used to design and adapt STEM+CS [science, technology, engineering, mathematics, and computer science] curriculum…
Descriptors: Equal Education, Inclusion, Curriculum Design, STEM Education
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